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Magical gamers

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    Fate/Craft

    Raymu
    Raymu
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    Fate/Craft Empty Fate/Craft

    Post by Raymu Mon Apr 23, 2012 7:20 am

    Just a list of our ideas so we don't forget em. But we can also discuss the mod here.

    -Command menu [z key]
    -Conversation menu [x key]
    -Customization
    -Master and Servant mobs with a rare spawn rate
    -A counter for how many Masters have been defeated.
    -Friendship meter + performance based on the position of the meter.
    -Mana meter + mana related actions
    -EASTER EGGS


    Last edited by Raymu on Wed Apr 25, 2012 9:37 am; edited 1 time in total


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    Post by Amord Mon Apr 23, 2012 7:30 am

    Also:

    Servant Inventory, where you can give them specific items, give your own mana, or equip them. They can be equipped with tools you create, however, this is considered basic for Servants.

    Considering implementation of Servant Artifacts that the Player can find and then equip on their Servant.


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    Raymu
    Raymu
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    Posts : 18322
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    Post by Raymu Mon Apr 23, 2012 10:33 am

    And: spawn eggs.



    As another lot of good news, I found Minecraft modding tutorials on the Minecraft forum.


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    Post by Raymu Tue Apr 24, 2012 7:14 am

    Ultimate powers?


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    Post by Amord Tue Apr 24, 2012 7:15 am

    Aye, Servants have Noble Phantasms.

    Original Saber has Excalibur, Saber Alter has Corrupted Excalibur, Saber Lily has Caliburn, Saber Extra has Theatre of the Damned.


    And that's just Saber, there's the other Servants to go. xD


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    Raymu
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    Post by Raymu Tue Apr 24, 2012 7:20 am

    How do we incorporate these ultimate attacks? Because it'd obviously be too overpowered to just let the player spam their Servant's phantasms.


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    Post by Amord Tue Apr 24, 2012 7:21 am

    The Servant would require full mana (separate from their health, perhaps) and using the Phantasm takes all of the Mana, or at least a good chunk of it.


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    Raymu
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    Post by Raymu Tue Apr 24, 2012 7:28 am

    Yeah, I say all of it. That way it's made purely for emergency moments.


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    Post by Amord Tue Apr 24, 2012 7:30 am

    That seems most fitting. If we make it so their mana (health) is taken to 1, then we should also make it so that once the Phantasm ends and their health is taken, they automatically go into passive ethereal mode.


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    Raymu
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    Post by Raymu Tue Apr 24, 2012 7:48 am

    Awesome.

    I had another idea. What if the Servant's personality changes when you change them with dyes?


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    Post by Amord Tue Apr 24, 2012 7:49 am

    That would be difficult, as they're technically not becoming new NPCs [at least, I don't think they are].

    However, we might be able to assign a script that activates when you use a dye on them, and then changes their dialogue as a result. But this is just speculation.


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    Aut viam ivenium aut faciam | I shall either find a way or make one
    Raymu
    Raymu
    ☯Best Boy 2021☯
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    Posts : 18322
    Join date : 2011-02-20
    Age : 28
    Location : In my room

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    Post by Raymu Tue Apr 24, 2012 7:56 am

    Yeah, might be a little tough to do, unless the changed servants are completely different NPCs.


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    Post by Raymu Tue Apr 24, 2012 2:21 pm

    So, on your idea of Servant artifacts, should they be obtainable in above ground dungeons, and as ultra rare drops from mobs?


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    Location : The Scarlet Devil Mansion

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    Post by Amord Tue Apr 24, 2012 5:10 pm

    Above ground Dungeons. Although technically speaking, we could make the Skeleton drop a bow for Archer.


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    Aut viam ivenium aut faciam | I shall either find a way or make one
    Raymu
    Raymu
    ☯Best Boy 2021☯
    ☯Best Boy 2021☯
    Ten years
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    Posts : 18322
    Join date : 2011-02-20
    Age : 28
    Location : In my room

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    Post by Raymu Wed Apr 25, 2012 9:40 am

    Yeah, and the artifacts should be a bunch of historical and mythological items. Or atleast that would be cool.


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