A Mystery of the Train
Number of Players: 2-4
Game rules:
This scenario uses all basic game rules.
Summary:
The Master, accompanied by several Maids, left the Mansion via Train in order to conduct business. When the Business was concluded, it was time to board the Train once more and make the return trip to the Mansion. It is quite the long trip, which can span several days. Even while aboard a swift moving Train. But as luck would have it, it is outfitted with everything that a Master could wish for!
It seems as if it will be slow days on the way back to the Mansion. That is, until night falls... Several of the Maids have mysteriously vanished! One Maid bursts into the Master's Room and hurriedly awakens him. What awaits is the Mystery of the Train...
Introduction:
This scenario can be as dark or as light as the group wishes. It is assumed that one way or another, the Mystery will be solved. Take note, Maids! You are to defend the Master as you attempt to solve the Mystery.
Mansion:
The Setting can be modern, fantasy, or futuristic. Honestly, it can be any setting. You just need a Train! There is no Mansion in this Scenario, instead, the Train serves this purpose. It is an extravagant Train, composed of several cars which serve different purposes. The Engine Room, the Cafeteria, Maid's Quarters, a Car specifically for the Master, etc.
The Master:
The Master in this scenario can be male or female. There's no real limitations as to who or what they can be. But it's implied that they will want to discover what will happen to the Maids that have mysteriously vanished aboard the Train. Keep this in mind. Their Attributes range from 1-3, but can all be set to 2.
Number of Players: 2-4
Game rules:
This scenario uses all basic game rules.
Summary:
The Master, accompanied by several Maids, left the Mansion via Train in order to conduct business. When the Business was concluded, it was time to board the Train once more and make the return trip to the Mansion. It is quite the long trip, which can span several days. Even while aboard a swift moving Train. But as luck would have it, it is outfitted with everything that a Master could wish for!
It seems as if it will be slow days on the way back to the Mansion. That is, until night falls... Several of the Maids have mysteriously vanished! One Maid bursts into the Master's Room and hurriedly awakens him. What awaits is the Mystery of the Train...
Introduction:
This scenario can be as dark or as light as the group wishes. It is assumed that one way or another, the Mystery will be solved. Take note, Maids! You are to defend the Master as you attempt to solve the Mystery.
Mansion:
The Setting can be modern, fantasy, or futuristic. Honestly, it can be any setting. You just need a Train! There is no Mansion in this Scenario, instead, the Train serves this purpose. It is an extravagant Train, composed of several cars which serve different purposes. The Engine Room, the Cafeteria, Maid's Quarters, a Car specifically for the Master, etc.
The Master:
The Master in this scenario can be male or female. There's no real limitations as to who or what they can be. But it's implied that they will want to discover what will happen to the Maids that have mysteriously vanished aboard the Train. Keep this in mind. Their Attributes range from 1-3, but can all be set to 2.
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