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    Homura Akemi Moveset

    Raymu
    Raymu
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    Homura Akemi Moveset Empty Homura Akemi Moveset

    Post by Raymu Fri May 23, 2014 4:27 pm

    Intro: The screen flashes gray as Homura appears, holding onto her Buckler.

    Idle: She stands quietly, occasionally running one hand through her hair.

    Walk: She cooly walks, much like she does in the anime.

    Run: She tilts forward, her arms sweeping forward and back as she sprints determinedly.

    Guarding: She brings her arms crossed in front of her, actually using her Buckler as it's intended. (Homura Akemi Moveset 825290558)

    Dizzy: She gets hunched over slightly, mumbling to herself.

    Sleep: She lies on her back, resting one arm on her stomach, and one at her side.

    Ducking: She gets down on one knee, she is one of the characters that it able to crawl.

    Crawling: She crouch walks, keeping close to the ground.

    Edge grabbing: She holds onto the edge with one hand, holding a weapon in her free hand.
    Attack after climbing up: She climbs up, firing a shot forward.

    A: Punches.
    A (Combo): Punches twice, and then jabs her knee forward.
    Forward A: She kicks.
    Backward A: She throws a kick behind her.
    Down A: She sweeps her leg across the ground in front of her.
    Up A: She does a high kick. Can hit both above and in front of her.
    Dash A: She throws a jabbing punch.
    Air A: She does a flying kick.
    Forward Air A: She does a knee jab while aerial.
    Backward Air A: She does a flying kick behind her.
    Down Air A: She spins while kicking.
    Up Air A: She does a wide arking kick.

    Forward Smash: Pulls out a golf club, swinging it.
    Backwards Smash: She performs a strong backwards kick.
    Up Smash: Pulls out a Pistol/Rifle/Shotgun, firing upwards. (Weapon changes each time it's used)
    Down Smash: She Swings her golf club downwards.

    Grab: She holds onto the neck of her opponent, staring them down.
    Pummel: She knee jabs her opponent while holding onto them.
    Forward throw: She throws her opponent forward, shooting them with a pistol.
    Backward throw: She throws them backwards, hitting them with a backwards kick.
    Down throw: She slams her opponent onto the ground, shooting them with a rifle.
    Up throw: She throws her opponent skyward, shooting them with a shotgun.

    B: Fires a single shot from a Pistol/Rifle/Shotgun (Weapon changes each time it's used.)
    Down B: She takes out a pipe bomb, similar to Link's down B, but the pipe bomb bounces.
    Up B: She freezes time, dropping a mine below her feet, she bounces off of it to propel her. She then repeats it a second time. (Happens instantly from a gameplay perspective, screen flashes gray with each "time stop".). The mines explode after she's away from them. The direction she jumps off of each depends on which direction you aim the control stick (Each one can propel in different directions) Note: Great as an edge guard move.
    Side B: She takes out a rocket launcher, firing a rocket. (Rocket launcher comes in three designs which change with each use.)

    Final Smash: Time stop: She freezes time, temporarily allowing her free reign over a frozen battlefield. Projectiles are stuck in place during this, and enemies stay in place while being directly damaged, however, momentum will kick in after the fs ends.

    Up Taunt: She brings her Buckler forward, grabbing it with one hand and saying "shouri wo kakushin shi te i masu" (I'm sure to win)
    Down Taunt: She runs her hand through her hair, letting out a simple "Hmph"
    Side Taunt: She pulls out a pistol, slinging it and then returning it to her Buckler.

    Win poses:
    1: She raises her Buckler arm up in front of her, saying "saido ka ~tsu ta" (I've won again.)
    2: She takes a pistol out of her Buckler, slinging it and then returning it to her Buckler.
    3: She runs her hand through her hair, saying "kokoromi tsudzuke nakere ba na ri mase n" (I have to keep trying)

    Series Icon: A silhouetted Soul Gem.

    Crowd Chant: "Homuraaaaaa... Homuraaaaa..."

    Victory Music: From 0:00 to 0:25 of this song

    Color Palettes:
    1. Default
    2. All black costume (Akuma Homura)
    3. Green, black and yellow costume. (I dunno, best I could come up with. Homura Akemi Moveset 825290558)
    4. Alternate "Moe" Homura costume, like her default, but with glasses and pigtails.
    5. (Moe costume): Brown hair and eyes, red glasses, green and purple upper clothing with white lower clothing. (Teacher. Homura Akemi Moveset 825290558)
    6. (Moe costume): All black costume with blue hair, brown eyes and brown glasses.

    Snake Codec: [To be added]

    Doc Louis Comment: [To be added]

    Notes:
    Like Marth and Roy in Melee, all her voiced lines are in Japanese.
    She is a lightweight, fast character, although she's less airy than Madoka.
    She's very good at comboing, but may be difficult to control for less experienced players.
    Her attacks do small damage, but this is balanced out by the good comboing.


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    Homura Akemi Moveset Empty Re: Homura Akemi Moveset

    Post by Amord Fri May 23, 2014 4:52 pm

    Snake Codec:

    Snake: Otacon, I'm trying to keep track of this girl... One second she's standing there, and the next she's gone. I've seen her using an entire armory's worth of weaponry, too.

    Otacon: That sounds like Homura Akemi. She's from Mitakihara City. Don't let her young appearance fool you. She's been fighting far longer than you have, Snake.

    Snake: Yeah? How do you figure?

    Otacon: She can control Time. Stopping it, and she can go back into the Past. Homura has been stuck in a loop of time, constantly going back in order to defeat her greatest enemy, Walpurgisnacht... And it's turned her into the fighter you see before you. Be careful, Snake. Not only can she freeze time, but she has an entire arsenal of weaponry hidden behind that Buckler.

    Snake: What recommendations do you have for me?

    Otacon: Watch for any sudden changes on the battlefield. Beyond that... You've had some experience fighting people like this.

    Snake: ... Yeah. She's been through hell. I can understand her on at least that much.


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    Aut viam ivenium aut faciam | I shall either find a way or make one
    Amord
    Amord
    Remilia's Husband
    Remilia's Husband
    Ten years
    You've been a pillar for an entire decade!


    Posts : 18451
    Join date : 2011-02-20
    Age : 31
    Location : The Scarlet Devil Mansion

    Homura Akemi Moveset Empty Re: Homura Akemi Moveset

    Post by Amord Fri May 23, 2014 4:59 pm

    Doc Louis Comment:

    "Mac, this girl isn't messing around. You're gonna need to make use of everything I've taught you in regards to defense. Because she's got all her grounds covered. And once she's got one hit, she's gonna have you set up to take a lot more.

    She can stop time, but you still have enough of a chance to duck and dodge! Just like I taught you. And be ready for her attacks to change. She's used that power of hers to collect all manners of weapons. She don't hit hard, but she's fast. You need to find that opening and give her a Star Punch to end the match!

    Now me, if I had the ability to stop Time... I'd collect all the chocolate in the world! Haha!
    "


    ☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯
    Aut viam ivenium aut faciam | I shall either find a way or make one
    Raymu
    Raymu
    ☯Best Boy 2021☯
    ☯Best Boy 2021☯
    Ten years
    You've been a pillar for an entire decade!


    Posts : 18322
    Join date : 2011-02-20
    Age : 28
    Location : In my room

    Homura Akemi Moveset Empty Re: Homura Akemi Moveset

    Post by Raymu Fri May 23, 2014 5:02 pm

    Kirby Copy:
    Kirby gains Homura's hairstyle and hairband. He also gets a mini buckler on his arm. He can press B to fire a single shot from a Pistol/Rifle/Shotgun


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