Necrozma: Overall Necrozma is a pretty strong with above average weight. However its height, weight, power, and hit boxes vary between forms, but I'll explain that in detail soon.
Gimmick: Form Change. Necrozma can transform using the light stolen from either Solgaleo or Lunala. Its different forms change its neutral special, hit boxes, and stats. Dusk Mane hits the hardest and is the widest and heaviest, Dawn Wings is the lightest and fastest with the most vertical range, while base form is in between the other two forms as far as hit boxes and weight.
Stats Base, Dusk, Dawn.
Atk Pwr: 7.5/ 8/ 7.5
Atk Spd: 7/ 7/ 7
Mov Spd: 6/ 6.5/ 7
Height: 7/ 6/ 6.5 (Dawn hovers 1.5ft off the ground though)
Weight: 8/ 8.5/ 7
Basic moveset.
Note Dusk Necrozma deals 2% more dmg on each attack. Also ground attacks have more range with Dusk, while aerial attacks have more range with Dawn and less in Dusk then Base. Plus Base has more rounded hitboxes
AAA- Necrozma slashes with its left claw, right claw, turns slams them together. It deals 3%, 3%, and 5% dmg respectively.
>.A- Necrozma lunges forward 2ft (3ft in Dusk) while slashing with both claws. It deals 7% dmg.
^.A- Necrozma jumps up 2ft (3ft in Dawn form) then slams its hands together above its head. It deals 7% dmg.
v.A- Necrozma ducks down and spins in place with its arms out. It deals 2 hits at 3% dmg each.
Dash- Necrozma rushes forward 3.5ft. In Base form it does a x shaped slash, in Dusk form it rushes 5ft and does a similar attack, in Dawn it rushes 3ft and does a upwards 2 handed slash that launches opponents upwards. It deals 7%, 9% respectively.
N.Air- Necrozma creates a small flurry of prism shards that fly around itself. The range and directions they fly around depends on its current form. In Base form they fly around in every direction 2.5ft around itself, in Dusk form they circle it horizontally 3.5ft around itself, in Dawn form they circle vertically with the furthest points being up and down at 3.5ft. It deals up to 6%.
F.Air- Necrozma veils itself in light energy then does a aerial dash attack. It travels 2.5ft in Base form, 2ft in Dusk form, and 3.5ft in Dawn form. It deals 7%.
U.Air- Necrozma does a short aerial jump while surrounded in light energy. It deals 6% and goes up 2.5ft or and goes up 1.5ft if in Dusk form.
D.Air- Necrozma creates a 1ft wide prism shard that it sends crashing straight down. It deals 8% and travels 4.5ft down.
B.Air- Necrozma creates a mid sized sphere of light behind itself before detonating it. It deals deals 9% dmg and has a blast range of 2.5ft wide and 1ft tall behind Necrozma.
Smashes.
S.Smash- Night Slash: Necrozma veils its' claws in dark energy then does a 2 handed slash. In Base form it does a x shaped slash, in Dusk form it does a farther reaching 2 handed slash, and in Dawn form it does a 2 handed upward slash that launches opponents upwards. It deals 17% or 20% dmg if fully charged.
U.Smash- Power Gem: Necrozma creates 4 energy infused gemstones then fires them upwards on a collision course with each other. They all crash together and explode 3.5ft directly above its' head, or 2ft forward and 2.5ft above itself if in Dusk form. It deals 15% or 18% dmg if fully charged.
D.Smash- Psyshock: Necrozma generates a unusual wave of psychic energy around itself. The wave travels 3ft on both sides and is as tall as its' current form. It deals 15% or 18% dmg if fully charged.
N.B- Signature Special: Necrozma uses the signature move of its current form.
Base- Prismatic Laser: Necrozma gathers light energy into a prismatic sphere, then crushes it above its' own head with its hands, creating a storm of multicolored lasers. The further it travels downward the wider it spreads and weaker it grows. It can deal up to 22% dmg and drags opponents along with it, but it has a slow start up.
Dusk- Sun Steel Strike: Necrozma jumps up 6ft high (If on the ground) and gathers light around itself in a sun like sphere before launching itself downwards (You can slightly change the trajectory) it deals up to 27% dmg (8% from the "sun" and the rest from the attack) and it can meteor smash opponents if Necrozma lands on their hard.
Dawn- Moongeist Beam: Necrozma flies up 7ft (if on the ground) then forms a ring with its wings before firing a laser downwards. It can deal up to 21% dmg in continuous light dmg before the last hit launches opponents downwards.
Side B- Photon Geyser: Necrozma charges quickly before firing a energy sphere forward. It travels up to 6ft before erupting into a pillar of light. It is 1.5ft wide and 5ft tall and launches opponents straight up, and it deals 16% dmg.
Ultra Warp: Necrozma tears open a Ultra Wormhole and reappears 7ft in the direction you aim. If a opponent is right there, they're pulled through the wormhole and swap places with Necrozma.
Form Shift: Necrozma surrounds itself in light as it transforms. By holding B once it starts the light will continue shifting from White, Red, and Blue until released. The colors represent its' Base, Dusk, and Dawn forms respectively. Whatever you release on is what form it takes.
FS- The Light That Burns The Sky: Necrozma transforms into Ultra Necrozma before flying off screen to charge a massive light bomb. It then let's you aim similar to ZSS' FS except you fire a single massive shot at the stage. It deals 55% dmg and generally KO's if it hits opponents with over 50% dmg (prior to the attack).
Complete.
Gimmick: Form Change. Necrozma can transform using the light stolen from either Solgaleo or Lunala. Its different forms change its neutral special, hit boxes, and stats. Dusk Mane hits the hardest and is the widest and heaviest, Dawn Wings is the lightest and fastest with the most vertical range, while base form is in between the other two forms as far as hit boxes and weight.
Stats Base, Dusk, Dawn.
Atk Pwr: 7.5/ 8/ 7.5
Atk Spd: 7/ 7/ 7
Mov Spd: 6/ 6.5/ 7
Height: 7/ 6/ 6.5 (Dawn hovers 1.5ft off the ground though)
Weight: 8/ 8.5/ 7
Basic moveset.
Note Dusk Necrozma deals 2% more dmg on each attack. Also ground attacks have more range with Dusk, while aerial attacks have more range with Dawn and less in Dusk then Base. Plus Base has more rounded hitboxes
AAA- Necrozma slashes with its left claw, right claw, turns slams them together. It deals 3%, 3%, and 5% dmg respectively.
>.A- Necrozma lunges forward 2ft (3ft in Dusk) while slashing with both claws. It deals 7% dmg.
^.A- Necrozma jumps up 2ft (3ft in Dawn form) then slams its hands together above its head. It deals 7% dmg.
v.A- Necrozma ducks down and spins in place with its arms out. It deals 2 hits at 3% dmg each.
Dash- Necrozma rushes forward 3.5ft. In Base form it does a x shaped slash, in Dusk form it rushes 5ft and does a similar attack, in Dawn it rushes 3ft and does a upwards 2 handed slash that launches opponents upwards. It deals 7%, 9% respectively.
N.Air- Necrozma creates a small flurry of prism shards that fly around itself. The range and directions they fly around depends on its current form. In Base form they fly around in every direction 2.5ft around itself, in Dusk form they circle it horizontally 3.5ft around itself, in Dawn form they circle vertically with the furthest points being up and down at 3.5ft. It deals up to 6%.
F.Air- Necrozma veils itself in light energy then does a aerial dash attack. It travels 2.5ft in Base form, 2ft in Dusk form, and 3.5ft in Dawn form. It deals 7%.
U.Air- Necrozma does a short aerial jump while surrounded in light energy. It deals 6% and goes up 2.5ft or and goes up 1.5ft if in Dusk form.
D.Air- Necrozma creates a 1ft wide prism shard that it sends crashing straight down. It deals 8% and travels 4.5ft down.
B.Air- Necrozma creates a mid sized sphere of light behind itself before detonating it. It deals deals 9% dmg and has a blast range of 2.5ft wide and 1ft tall behind Necrozma.
Smashes.
S.Smash- Night Slash: Necrozma veils its' claws in dark energy then does a 2 handed slash. In Base form it does a x shaped slash, in Dusk form it does a farther reaching 2 handed slash, and in Dawn form it does a 2 handed upward slash that launches opponents upwards. It deals 17% or 20% dmg if fully charged.
U.Smash- Power Gem: Necrozma creates 4 energy infused gemstones then fires them upwards on a collision course with each other. They all crash together and explode 3.5ft directly above its' head, or 2ft forward and 2.5ft above itself if in Dusk form. It deals 15% or 18% dmg if fully charged.
D.Smash- Psyshock: Necrozma generates a unusual wave of psychic energy around itself. The wave travels 3ft on both sides and is as tall as its' current form. It deals 15% or 18% dmg if fully charged.
N.B- Signature Special: Necrozma uses the signature move of its current form.
Base- Prismatic Laser: Necrozma gathers light energy into a prismatic sphere, then crushes it above its' own head with its hands, creating a storm of multicolored lasers. The further it travels downward the wider it spreads and weaker it grows. It can deal up to 22% dmg and drags opponents along with it, but it has a slow start up.
Dusk- Sun Steel Strike: Necrozma jumps up 6ft high (If on the ground) and gathers light around itself in a sun like sphere before launching itself downwards (You can slightly change the trajectory) it deals up to 27% dmg (8% from the "sun" and the rest from the attack) and it can meteor smash opponents if Necrozma lands on their hard.
Dawn- Moongeist Beam: Necrozma flies up 7ft (if on the ground) then forms a ring with its wings before firing a laser downwards. It can deal up to 21% dmg in continuous light dmg before the last hit launches opponents downwards.
Side B- Photon Geyser: Necrozma charges quickly before firing a energy sphere forward. It travels up to 6ft before erupting into a pillar of light. It is 1.5ft wide and 5ft tall and launches opponents straight up, and it deals 16% dmg.
Ultra Warp: Necrozma tears open a Ultra Wormhole and reappears 7ft in the direction you aim. If a opponent is right there, they're pulled through the wormhole and swap places with Necrozma.
Form Shift: Necrozma surrounds itself in light as it transforms. By holding B once it starts the light will continue shifting from White, Red, and Blue until released. The colors represent its' Base, Dusk, and Dawn forms respectively. Whatever you release on is what form it takes.
FS- The Light That Burns The Sky: Necrozma transforms into Ultra Necrozma before flying off screen to charge a massive light bomb. It then let's you aim similar to ZSS' FS except you fire a single massive shot at the stage. It deals 55% dmg and generally KO's if it hits opponents with over 50% dmg (prior to the attack).
Complete.
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