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    New Smash 5 stuff.

    TheLastDragoon
    TheLastDragoon
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    Post by TheLastDragoon Mon Dec 11, 2017 8:18 pm

    Necrozma: Overall Necrozma is a pretty strong with above average weight. However its height, weight, power, and hit boxes vary between forms, but I'll explain that in detail soon.

    Gimmick: Form Change. Necrozma can transform using the light stolen from either Solgaleo or Lunala. Its different forms change its neutral special, hit boxes, and stats. Dusk Mane hits the hardest and is the widest and heaviest, Dawn Wings is the lightest and fastest with the most vertical range, while base form is in between the other two forms as far as hit boxes and weight.

    Stats Base, Dusk, Dawn.
    Atk Pwr: 7.5/ 8/ 7.5
    Atk Spd: 7/ 7/ 7
    Mov Spd: 6/ 6.5/ 7
    Height: 7/ 6/ 6.5 (Dawn hovers 1.5ft off the ground though)
    Weight: 8/ 8.5/ 7

    Basic moveset.
    Note Dusk Necrozma deals 2% more dmg on each attack. Also ground attacks have more range with Dusk, while aerial attacks have more range with Dawn and less in Dusk then Base. Plus Base has more rounded hitboxes


    AAA- Necrozma slashes with its left claw, right claw, turns slams them together. It deals 3%, 3%, and 5% dmg respectively.

    >.A- Necrozma lunges forward 2ft (3ft in Dusk) while slashing with both claws. It deals 7% dmg.

    ^.A- Necrozma jumps up 2ft (3ft in Dawn form) then slams its hands together above its head. It deals 7% dmg.

    v.A- Necrozma ducks down and spins in place with its arms out. It deals 2 hits at 3% dmg each.

    Dash- Necrozma rushes forward 3.5ft. In Base form it does a x shaped slash, in Dusk form it rushes 5ft and does a similar attack, in Dawn it rushes 3ft and does a upwards 2 handed slash that launches opponents upwards. It deals 7%, 9% respectively.

    N.Air- Necrozma creates a small flurry of prism shards that fly around itself. The range and directions they fly around depends on its current form. In Base form they fly around in every direction 2.5ft around itself, in Dusk form they circle it horizontally 3.5ft around itself, in Dawn form they circle vertically with the furthest points being up and down at 3.5ft. It deals up to 6%.

    F.Air- Necrozma veils itself in light energy then does a aerial dash attack. It travels 2.5ft in Base form, 2ft in Dusk form, and 3.5ft in Dawn form. It deals 7%.

    U.Air- Necrozma does a short aerial jump while surrounded in light energy. It deals 6% and goes up 2.5ft or and goes up 1.5ft if in Dusk form.

    D.Air- Necrozma creates a 1ft wide prism shard that it sends crashing straight down. It deals 8% and travels 4.5ft down.

    B.Air- Necrozma creates a mid sized sphere of light behind itself before detonating it. It deals deals 9% dmg and has a blast range of 2.5ft wide and 1ft tall behind Necrozma.


    Smashes.

    S.Smash- Night Slash: Necrozma veils its' claws in dark energy then does a 2 handed slash. In Base form it does a x shaped slash, in Dusk form it does a farther reaching 2 handed slash, and in Dawn form it does a 2 handed upward slash that launches opponents upwards. It deals 17% or 20% dmg if fully charged.

    U.Smash- Power Gem: Necrozma creates 4 energy infused gemstones then fires them upwards on a collision course with each other. They all crash together and explode 3.5ft directly above its' head, or 2ft forward and 2.5ft above itself if in Dusk form. It deals 15% or 18% dmg if fully charged.

    D.Smash- Psyshock: Necrozma generates a unusual wave of psychic energy around itself. The wave travels 3ft on both sides and is as tall as its' current form. It deals 15% or 18% dmg if fully charged.


    N.B- Signature Special: Necrozma uses the signature move of its current form.
    Base- Prismatic Laser: Necrozma gathers light energy into a prismatic sphere, then crushes it above its' own head with its hands, creating a storm of multicolored lasers. The further it travels downward the wider it spreads and weaker it grows. It can deal up to 22% dmg and drags opponents along with it, but it has a slow start up.
    Dusk- Sun Steel Strike: Necrozma jumps up 6ft high (If on the ground) and gathers light around itself in a sun like sphere before launching itself downwards (You can slightly change the trajectory) it deals up to 27% dmg (8% from the "sun" and the rest from the attack) and it can meteor smash opponents if Necrozma lands on their hard.
    Dawn- Moongeist Beam: Necrozma flies up 7ft (if on the ground) then forms a ring with its wings before firing a laser downwards. It can deal up to 21% dmg in continuous light dmg before the last hit launches opponents downwards.

    Side B- Photon Geyser: Necrozma charges quickly before firing a energy sphere forward. It travels up to 6ft before erupting into a pillar of light. It is 1.5ft wide and 5ft tall and launches opponents straight up, and it deals 16% dmg.

    Ultra Warp: Necrozma tears open a Ultra Wormhole and reappears 7ft in the direction you aim. If a opponent is right there, they're pulled through the wormhole and swap places with Necrozma.

    Form Shift: Necrozma surrounds itself in light as it transforms. By holding B once it starts the light will continue shifting from White, Red, and Blue until released. The colors represent its' Base, Dusk, and Dawn forms respectively. Whatever you release on is what form it takes.

    FS- The Light That Burns The Sky: Necrozma transforms into Ultra Necrozma before flying off screen to charge a massive light bomb. It then let's you aim similar to ZSS' FS except you fire a single massive shot at the stage. It deals 55% dmg and generally KO's if it hits opponents with over 50% dmg (prior to the attack).



    Complete.


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    TheLastDragoon
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    Post by TheLastDragoon Sun Dec 17, 2017 9:39 pm

    http://vignette4.wikia.nocookie.net/zelda/images/c/c5/Linkle_%28Hyrule_Warriors%29.png/revision/latest?cb=20151113141459
    http://zelda.wikia.com/wiki/File:Linkle_Pegasus_Boots_(Hyrule_Warriors).png

    -Linkle- Is a speedy character who fights with both explosive arrows from her trusty dual crossbows and swift kicks from her magically enhanced boots.
    -Gimmick-
    Linkle has a magic gauge that fills up based on her damage given and received similar to Cloud, except she can't directly charge it. Once charged all of her stats receive a boost, which last for 9.sec or it can be consumed by using upto 3 powered up specials. (1 special = 3 seconds worth of meter) Her dmg% goes up to 1.4x, knockback goes up to 1.2x, and her overall speed goes up to 1.3x.


    -Stats-
    AtkStr-7/10
    AtkSpd-8/10
    MovSpd-8/10
    Height-5.5/10
    Weight-5/10


    -Combo, tilts, dash, and aerial attacks-

    AAA- Linkle deals several swift kicks before firing a pair of (small) bomb arrows forward. It deals 1,1,1,1,1,4%% dmg.

    F.A- Linkle deals a single electric kick forward. It deals 4% dmg.

    U.A- Linkle fires a pair of bomb arrows straight up. It travels 5ft and deals 5% dmg.

    D.A- Linkle deals a sweeping low kick that can trip opponents. It deals 4% dmg.

    Dash- Linkle runs forward then does a leaping dropkick. It deals 7% dmg.


    -Airs-

    N.Air- Linkle deals a singe electric axe kick that knocks opponents downwards. It deals 5% dmg.

    F.Air- Linkle deals a flurry of weak electric kicks. It deals up to 5% dmg.

    U.Air- Linkle deals a single rising electric roundhouse kick. It deals 6% dmg.

    D.Air- Linkle deals a dive bomb kick that can spike opponents down. It deals 8% dmg. But if she misses over a pit...

    B.Air- Linkle deals a single strong electric kick behind herself. It deals 7% dmg.


    -Grabs-

    A basic grab animation.

    Pummel-Linkle kicks her opponent. It deals 1% dmg.

    >.Throw- Linkle releases her opponent... Then kicks them hard. It deals 6% dmg.

    ^.Throw- Linkle tosses her opponent up, then fires several normal arrows at them. It deals 7% dmg

    v.Throw- Linkle releases her opponent... Then a pair of cuckoos appear and attack knocking down a opponent before she kicks her opponent away. It deals 8% dmg.

    <.Throw- Linkle does a spinning throw, then waves (innosently) as they fly behind her. It deals 6% dmg.


    -Smashes-

    >.Smash- Linkle runs in place as she prepares for a powerful electric kick. before the kick she'll run forward upto 4.ft (she stops earlier if she collides into a opponent). It deals 15% dmg if fully charged

    ^.Smash- Linkle fires several weak arrows up to catch opponents above herself before she fires a pair of larger bomb arrows. It deals 15% dmg if fully charged and has a 5ft range.

    v.Smash- Linkle takes out a large  bomb and drops it on the ground before she does a high backflip out of its blast radius. And mid jump, she'll fire a single shot to detonate it. It deals 17% dmg if fully charged.


    -Specials-

    N.B Bomb Barrage- Linkle can charge (and hold said charge) her energy and fires multiple bomb arrows. She gets 2 shots for every second she charges (max amount is 3.sec). If you press B again while charged she'll go into "targeting mode" and fire her bomb arrows in any direction you aim with the analog stick repeatedly until she runs out. Note each bomb arrow is rather weak on its own, but altogether they can rack-up dmg%. Also once in target mode, if sne cancels out partway through the attack, she'll lose what shots she has left from her current charge. It can deal up to 18% dmg (3% per shot).

    >.B Rushing Roundhouse- Linkle dashes forward several feet, even through the air (about 7.ft) before doing a spinning kick that catches opponents and deals multiple weak hits before launching her opponent. It deals up to 8% dmg.

    ^.B Double Spin- Linkle does a climbing spin-kick (about 7.ft) that deals electric damage then fallows up with a horizontal moving spin attack with her crossbows out which deals fire damage (4.ft left or right). It deals up to 12% dmg. (6% + 6%)

    v.B Thunder Axe Kick- Linkle can charge up, before delivering a falling axe kick with enough force to a explosive burst of electricity. One of her attacks with the highest knockback. It deals from 12-17% dmg depending on if you charge it fully.


    -Final Smash-
    Golden Cuckoo Beat Down: First several golden cuckoos appear directly in front of her and try to catch her opponents in a flurry of attacks. If the attack lands Linkle charges as the attack continues before unleashing a single full power axe kick that causes a high voltage explosion. The explosion is about 8ft wide and 14ft tall. It deals up to 48% dmg.


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    TheLastDragoon
    TheLastDragoon
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    Post by TheLastDragoon Sat Mar 17, 2018 1:27 pm

    Haseo the main protagonists of the .Hack\\G.U trilogy, which has been remastered with new content for the PS4.

    -Gimmick-
    Adept Rogue: Haseo being of the unique class Adept Rogue has acquired multiple weapon types during his days in The World. He swaps weapons mid battle, with his weapons mapped to his specials. B = Great Sword, S.B = Twin Blades, and D.B = Scythe. His different weapons have different tilts, airs, and smashes. However they share the same FS.

    Twin Blades: A pair of extremely fast close ranged weapons.

    Great Sword: An extremely powerful but slow large chainsaw like sword. If you hold A down during a jab combo or tilt, the chainsaw starts up and deals additional damage. 1% per .5 seconds for up to 2 seconds.

    Scythe: A well balanced mid ranged weapon with a tip affect similar to Marth's (It does more damage if the end of it hits).

    -Stats-
    T.Blade/G.Sword/Scythe
    Atk Pwr: 6.5/ 8.5/ 7.5
    Atk Spd: 8.5/ 5.5/ 7
    Mov Spd: 7.5/ 6.5/ 7
    Height: 7
    Weight:7


    -Jab combo, Tilts, Airs-

    -T.Blades-
    Jab Combo-

    S.Tilt-

    U.Tilt-

    D.Tilt-

    Dash-

    N.Air-

    F.Air-

    B.Air-

    U.Air-

    D.Air-


    -G.Sword-

    Jab Combo-

    S.Tilt-

    U.Tilt-

    D.Tilt-

    Dash-

    N.Air-

    F.Air-

    B.Air-

    U.Air-

    D.Air-


    -Scythe-

    Jab Combo-

    S.Tilt-

    U.Tilt-

    D.Tilt-

    Dash-

    N.Air-

    F.Air-

    B.Air-

    U.Air-

    D.Air-


    -Smashes-

    -T.Blade Smashes-

    S.Smash-

    U.Smash-

    D.Smash-


    -G.Sword Smashes-

    S.Smash-

    U.Smash-

    D.Smash-


    -Scythe Smashes-

    S.Smash-

    U.Smash-

    D.Smash-


    -Specials-

    N.B-

    S.B-

    D.B-

    U.B-


    -FS-


    To be finished


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