Zygarde -Pokedex- It is said "when the Kalos region's ecosystem falls into disarray, it appears and reveals its secret power." "It's hypothesized that it's monitoring those who destroy the ecosystem from deep in the cave where it lives."
Similar to Little Mac Zygarde is primarily a ground fighter, his attacks are powerful but in the air he's really lacking. Both in range and knockback. Also he's freaking heavy... Since he's such a heavy powerhouse character he'd have high priority (tank weaker attacks) with most of his attacks. Meaning it'd be best to dodge his attacks rather then attempt to counter/block.
Attack Spd: 5.5/10
Movement Spd: 4.5/10
Height: 8/10 (Just abit taller then Ganondorf)
Weight: 8.5/10 (Heavy)
-Standard Attacks- Zygarde's fist glow green and leave a after glow during/after attacks. (purely aesthetic) also he's made of many independent "cells" that can split off and return, meaning they can break off in many attacks and return at will.
Neutral Attack: Zygarde delivers a 3 hit combo with 2 punches then releases a quick burst of nature energy that knocks opponents away.
Side Tilt: Zygarde takes a step forward then backhands his opponent. Cells break of in a wave of green nature energy.
Up Tilt: Zygarde punches both hands up. It causes a small pillar like wave of energy straight up.
Down Tilt: Zygarde swings both his hands together in a downward swing. It causes small waves across the ground surrounding him.
Dash Attack: Zygarde rushes forward then stomps forward. After traveling a few feet a after image breaks of and continues forward a few more feet.
Side Smash: Frustration- A unique smash where the dmg% is based on Zygarde's dmg%. It starts at 15% dmg and deals a additional 1% for every 5% dmg you have. Max dmg% is 45%
Up Smash: Stone Edge- Zygarde creates multiple stone spikes from the ground that send opponents flying up. Its hitbox is similar to Megaman's v.Smash only larger. It deals upto 36% dm.
Down Smash: Bulldoze- Zygarde rams his opponent into the ground "burying" them, or it'll meteor smash opponents on ledges. It deals 24% dmg.
-Air Attacks- His cells fly around himself like a green whirlwind. (just mentally add the effect to the airs)
Neutral Air: Zygarde is surrounded by a green aura that damages nearby opponents.
Forward Air: Zygarde swings his arms downward like hammers.
Back Air: Swings his around with a strong backhanded swing.
Up Air: Zygarde swings his arms around upwards.
Down Air: Zygarde stomps downward meteor smashing his opponents.
Pummel: Zygarde punches his opponent with his empty hand.
Forward Throw: Zygarde's chest glows then releases a burst of energy.
Back Throw: Zygarde throws his opponent over the back of his head then swings around kicks his opponent back.
Up Throw: Zygarde uppercuts his opponent.
Down Throw: Zygarde stomps on his opponent.
Neutral Special: Thousand Arrow/Wave- This attack changes depends on whether Zygarde's on the ground or in the air. In the air he gathers a large amount of nature energy then fires a stream of energy arrows that drag opponents downwards while dealing upto 24% dmg. It also slows his decent as he charges.
On the ground he radiates nature before burrowing into the ground and quickly travels forward, thenburst up out of the ground sending opponents flying up and dealing 33% dmg
Side Special: Focus Blast- Zygarde gathers a huge amount of raw energy before sending it out in a powerful energy sphere. It deals heavy knockback and upto 40% dmg. But the charge can not be held like Samus's charge beam.
Up Special: Sandstorm- Zygarde is surrounded in a sandy tornado that carries him upwards while dealing low continuious dmg (upto 16%) on contact.
Down Special: Land's Wrath- Zygarde creates a powerful shockwave that travels about 4ft. along the ground and it stuns opponents based on their current dmg%. Every 35%=1.5 seconds that they stay stunned. It deals 22% dmg.
Final Smash: 10,000 Arrows/Waves- Once again the attack changes depending on Zygarde's location. In the air, Zygarde fires a massive stream of energy arrows that drag opponents down towards their doom, while dealing upto 48% dmg. And it's aimable.
And on the Ground Zygarde gathers a massive amount of nature energy before burrowing into the ground. Unlike his 1,000 Waves, he can control exactly where he burst from. However once he enters a platform he can Not move to others or exit with attacking. It deals 60% dmg, and has a huge knockback. (note, this pillar is roughly 3.5 times larger then 1,000 Waves)