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    RWBY Planning: Revamped

    CivilProtection
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    RWBY Planning: Revamped Empty RWBY Planning: Revamped

    Post by CivilProtection Fri Nov 15, 2019 5:40 pm

    Different rwby character sheets, better plot and more.

    Character: CP, Chaos, LordChaos

    Planned teammates: Yang, Blake, Penny2.0, Nora

    Apparel: Wears a long jacket, a tool belt which holds a medkit, extra ammo, rations, and dust cartridges. Later on, uses an heavy armor set to protect from swords and bullets.

    Weapon name: Requiem

    Weapon: Double blade sword, changes into an m4. Both blade and gun can use different kinds of dust, but its dust usage is high when using dust during melee mode. The sheath is part of the gun, where it forms into the grip, iron sights, stock, and later grenade mod. Can switch between single-fire, burst, or fully automatic modes. Iron sights can turn into a scope.
    Weapon Dust Usage: Gun dependent on ammo usage, 50 to 75% on melee
    Weapon Details: M4 bastard sword. Blade parts hides within the gun in m4 mode. Tip hides the end of the barrel or underneath during bayanette mode. Sheath becomes part of the weapon: stock, scope, and handle. Blade can be infused with dust using a delivery mechanism when fed. It has two magazine ports, one for ammo and the for dust infusion. Second magazine is inserted under the handle. Blade uses 50% more dust compared to other blade infused weapons until the Atlas arc where the blade is upgraded, using only 25% of dust.
    https://upload.wikimedia.org/wikipedia/commons/3/39/PEO_M4_Carbine_RAS_M68_CCO.jpg https://images-na.ssl-images-amazon.com/images/I/618qv25fmYL._AC_SX425_.jpg

    Semblance: "Burst of Energy" Increased stamina, Overshield Aura, and heals minor wounds. However, after using Semblance his Aura is depleted and is left unprotected and has a long recharge time. So he uses it rarely. Mark 2: Can cast it on teammates by touching them.

    Family Background:
    Father: Works for Atlas, Is an Atlastian Weapons and Robots Engineer. Eventually becomes a member of the council, becoming a lot more busier than before. (Left when LordChaos was age 14)
    Mother: Is a faunist, after leaving LordChaos(Age 10) and hers husband hers aware abouts is unknown.
    Nannybot: Took care of LordChaos around 10 to 14, starting at age 12 she made him do chores around the house: Taking care of the turrets ammo supply, Turret/shield repair, general house chores.


    Last edited by CivilProtection on Wed Jan 29, 2020 1:27 pm; edited 5 times in total


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    Amord
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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Amord Fri Nov 15, 2019 5:52 pm

    Character: Karasu Reiuji (Name potentially being reworked)

    Planned Teammates: N/A, will work with anyone as the plot fits.

    Appearance: Link

    Apparel: Hard-Light infused Clothing, giving it a soft glow and extremely heightened defensive properties on par with heavy armor, without the drawbacks.

    Weapon Names: Fortune and Glory

    Weapons:

    [*]Glory
    A sword forged and infused with Hard-Light Dust. Enhanced cutting power, heightened durability, can fire beams when swung with purpose.

    [*]Fortune
    An Assault Rifle that comes with multiple firing modes. It can extend the barrel for greater long-range accuracy.

    It can switch between single-fire, burst, or fully-automatic. It has a scope that can pop out for long-range, as well as hide away for medium and close range. It is also capable of switching to a shotgun blast mode, letting it more or less serve out every basic firearm purpose.

    Dust-Infused elements are pending. Planning on Bright Orange and Fire for explosive incendiary ammo, however.


    Semblance: (Latent, to be unlocked within the RP itself)

    Combat Tracer

    This Semblance allows the user to study another person's fighting style, but most importantly to also study their Semblance; the greater and more accurate the information is on a given Semblance, the more closely Karasu is able to replicate it. Faulty or incorrect intel can lead to this power being incredibly unstable. Causing it to break after limited use.

    With training, he would be able to endure through that unstable connection regardless. But it is far better to have it correct from the start.

    With little experience in using this ability, he can only copy and use one Semblance at a time. However becoming more familiar with his power would let him be able to use more than one at a time. A perfect replication may not ever be possible, and it may be an imperfect copy, but the true strength lies in the versatility that it offers him.

    Given enough time and effort, he could constantly change his fighting style and overwhelm his opponent with an unpredictable moveset... The only true downside is that he has no means of generating a given weapon or equipment that may further facilitate the use of a Traced Semblance. He'd have to make up for that difference with his own custom-made equipment.

    Theoretically, resources and effort could turn him into a most deadly warrior.

    Other Ideas for Semblance:
    Spoiler:


    Last edited by Amord on Wed Mar 31, 2021 1:49 am; edited 8 times in total

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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Raymu Fri Nov 15, 2019 8:23 pm

    RWBY Planning: Revamped JDY80Ni

    Character: Snow Merlot

    Age: 17

    Titles: Dusk's champion.

    Planned Teammates: The entirety of Remnant eventually.

    Weapon Name: Refulgence. (First Weapon) Vorpal. (Second Weapon)

    Weapons:

    Refulgence:
    A functionally basic war axe with a widened blade allowing for it to catch and parry her opponent's weaponry. It features a red dyed leather grip a foot up the hand holds for sure-grip, and tapered bronze past the grip to fuse the blade and handle together. The edge of the war axe's blade has been forged with rock dust, increasing it's striking power and overall durability.

    Vorpal:
    A far more powerful weapon than it's predecessor. The handle is a hardened steel and brass fusion alloy with a large stone dust infused pommel for extra striking strength. The axe head is made from steel replicas of the bones of a Grimm Wyvern.

    Additionally infused with stone dust to increase it's durability, however it's sharp bladed edges have been infused with red fire dust, allowing each strike to burn into the flesh of it's target.

    The base of the axe head features technology, allowing it to shift into a double barreled shotgun, itself firing fire dust infused shells.

    It's true name is "Vorpal Dyrnvyng". The cursed blade capable of bringing down the heavens should it's purpose be chanted aloud.

    Semblances:

    "Winter's Fury (Dusk's "champion gift")"

    When activated, the area around Snow drops below 30 degrees in temperature, her eyes become solid white, and she goes into a "berserk rage"; attacking all targets deemed to be a direct threat to Snow herself.

    When in this form she has both superhuman strength and awareness in exchange for losing all sense of reason - She won't exit Winter's Fury until all threats are eliminated, or she's knocked unconscious. (Whichever comes first)

    She will never target anything not deemed a threat; a fact that is both positive for her allies, and a negative for herself. Anyone with enough knowledge regarding this can exploit her berserk state by simply not becoming a direct threat to Snow.

    True Semblance: "Faith" (Inaccessible)

    - Other Info -

    Family:

    Unnamed Father (Mayor of one of Vale's larger towns)

    Unnamed Mother

    Veronica (Younger Sister)

    Doctor Merlot (Uncle)


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Raymu Thu Feb 13, 2020 3:23 am

    RWBY Planning: Revamped Yh5dBca

    Character: Sable Ramadi

    Age: 18

    Titles: "Petty Thief", "Ali Baba" (False name)

    Planned Teammates: PENNNYYYYYYYYYYYYYYYYYYY

    Home: Mistral (City and Kingdom both)

    Weapon Name: Alif Laylah ("One thousand nights")

    Weapon:
    Alif Laylah is a telescopic staff that with the press of a button and the flick of a wrist snaps the staff into the form of a bow due to segmented parts, allowing him to switched to ranged attacking in an instant. Due to these segments the staff is also very flexible, capable of being bent very far without breaking under the pressure.  It's also durable, with the staff itself being made of solid steal while the segmented parts are made of a special alloy, further allowing an extreme bend without risk of breaking.

    Ammunition and equipment:
    Being a thief, he has access to a plethora of special gear to aid him in exactly that task.

    Burst Arrow:
    An arrow that upon reaching a high enough velocity shatters into many smaller shards, keeping it's momentum and essentially converting the arrow into a shotgun slug. However they spread out and lose velocity the further they travel, making it more useful for short ranges.

    Grapple Arrow:
    An arrow that has an extendable cable attached to it, the arrow head is a claw rather than a point, allowing it to grip onto most surfaces. Being an arrow with an attached cable, allowing it to hit it's target turns it from ammunition to a helpful climbing rope.

    Or perhaps a rope with which to tie up a foe if needed.

    Dust Arrow:
    An arrow with a cartridge slot for inserting elemental dust into it. Will cause the arrow to take on the properties of the chosen dust.

    Black-out Arrow:
    An arrow containing specifically blended powders inside the hollowed out shaft of the arrow. On impact the powder is released creating a heavy, blinding smoke screen. Allows him to block the view of enemies from a distance.

    Collapsible Lock-pick kit:
    A set of lock-picking tools in a foldable case to allow for easy and concealable storage on Sable's person. Includes every tool needed for picking most basic locks, and a few for electronic locks. But nothing for more advanced locks which require larger tools.

    Semblance:

    Gravity Control:
    With his semblance Sable can both shift the gravity of himself or a given target, causing them to be pulled in directions other than down until he releases it - Or remove the gravity entirely, making them weightless for a time. This allows for a number of practical uses in and out of combat, such as allowing him to easily climb walls, or throwing an opponent off by shifting their footing. To say nothing of the damage he can cause by launching someone into the ceiling.

    However, like many other semblances it has limitations: To control gravity, he first has to touch the target he wishes to modify the gravity of. A task easier said than done if facing off against an agile opponent.

    The second limitation is that the semblance ceases to work just on the edge of Remnant's atmosphere, meaning that he cannot defeat an opponent by sending them to space.

    The third and final limitation is a matter of endurance: How long he can hold the control over the target's gravity. Much like lifting weights, when one holds a weight too long, their arms will eventually get tired and give out. - A similar concept applies here where depending on the target's weight, he can only hold it for as long as his strength lasts. Losing this control will cause the target's gravity to return to normal, for better or worse.

    With dedicated training he would be capable of holding control for longer as he improves.

    - Other Info -

    Family/acquaintances:

    Marian Ramadi: Mother

    Qrow Branwen: Father (Deceased...?)

    Captain Azure Cobalt: Boss

    RWBY Planning: Revamped RCANhwN


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Raymu Thu Apr 01, 2021 8:20 pm

    RWBY Planning: Revamped AlbaPortrait
    [Casual Clothes]

    RWBY Planning: Revamped Combat_Alba
    [Combat Clothes]

    Character: Alba Mars

    Age: Physically 17, actual chronological age is ???

    Titles: 'White Tower', 'Sixteen'

    Teammates: Penny Polendina, Evelyn Damerot, Jacqueline B. Ivory

    Home: Vale (Several Centuries Ago)

    Aura Color: Aquamarine (Aquamarine mixed with purple when in combat)

    Personality: Laid-back, compassionate. (Struggles with hyper aggression when in combat due to the grimm instincts in him)

    Weapon Name: Thalia

    Weapon:

    RWBY Planning: Revamped Alba_Mic

    Thalia is a Short Sword fused on one end and a microphone on the other, the sword half is a corkscrew blade. Any dust infused into the blade will spiral up to the tip of the sword, allowing for spiral-type slashes to be unleashed. The blade is a durable steel alloy that has been painted in a rose-gold color scheme for maximum style. To wield this weapon in sword mode the user merely needs to grip just below the windscreen of the microphone and flip the weapon upside down.

    The Microphone is - Despite all appearances a weapon too! Speaking into the microphone converts sound waves into super sonic blasts which blow away opponents and deal serious damage to the targeted area of affect! The design is simplistic yet elegant; a "retro" windscreen with two decorative scrolls mounted on each side of the windscreen painted in the same rose gold color as the short sword's blade, the microphone is topped off with an arch above it with bat wings and a star attached in order to make it pop. When loaded with dust, the sonic blasts emitted from the microphone will take on properties matching the element that has been loaded into it.

    Finally the solid connector between the two weapons is colored in a muted gold with bright red accents, the heart-shaped emblem can be flipped open to reveal the slot for dust cartridges, allowing either end of the weapon to be loaded up with elemental power by merely pressing a button to switch between them. Thalia gets its name from one of the nine greek muses, the one residing over "idyllic poetry". The creator of this weapon is [TBD]

    Semblance:

    Chronokinesis:

    Alba has the ability to manipulate time itself in a wide range of ways, with practice this range increases further and further, allowing him to bend the flow of time to his will and use it against opponents and for the benefit of allies alike. This power has several applications but also several "hard set rules" that he cannot surpass. The rules are as follows:

    Time Limit of Usage:
    No matter how effective his usage becomes the flow of time is absolute. As such any usage of chronokinesis can only be held for so long before being dispelled. The time limit of each type of manipulation is lengthened or shortened based on what is being controlled. Small objects take less concentration while larger objects or objects with high amounts of kinetic energy require greater focus and shorten the time Alba can manipulate them. Additionally the number of manipulated objects ALSO decreases the time of manipulation. With training the length of time he can hold manipulation increases.

    Radius and Range:
    The distance and size of the space affected by time manipulation can be changed at will, however there is a limit on how far and how wide the manipulation reaches. Upon first manifestation of this semblance the range and radius is 100 yards in any direction and a bubble of control the size of a single person. Alba cannot manipulate time around something if it is bigger than his maximum possible radius, or further than his maximum range. However with further training the distance and size of his manipulation can increase to greater levels.

    Limitations of Manipulation:
    As with many semblances there are hard set limits that even years of dedicated training cannot overcome. These limits pertain to all forms of manipulation but some may be type-specific. Manipulation of any kind is weaker when used on living beings due to the resistance granted by one's aura. Alba's attempts to control the flow of time around a living person are treated like a virus trying to invade where as someone's aura represents an anti-body trying to keep the manipulation at bay. Some consequences are more pronounced than others. The most pronounced limitation is that major wounds cannot be reversed due to the healing aspect of aura interfering in the process. Two more limitations that pertain specifically to time reversal is that Alba may not reverse time further than a week from the present moment. Even if he comes to master time reversal the hard limit will always be one week.

    Things and people cannot be reversed out of existence even if they were created within the one week limit. Objects can be reversed to their individual components but not further than this. Additionally if something is broken he can only reverse it back to a repaired state if all its components are together.

    Momentum is Preserved:
    Manipulating the time around things and people will not remove the existing kinetic energy behind them. This allows Alba many opportunities; redirecting projectiles or moving vehicles, a greater level of aiming, or throwing off attackers. Furthermore additional momentum can be applied on top of the existing kinetic energy.

    ---

    With the rules in mind, these are the ways Alba can manipulate time as well as a few small examples of their applications:

    Time Dilation: (Starts with this ability upon first manifestation)
    Much like what Weiss can accomplish with her glyphs, Alba is able to slow or speed up time around a chosen target, whether that target be a living thing or an inanimate item he can wildly change the speed at which they move while retaining their momentum once the dilation is cancelled. Upon first manifestation this power is less effective than Weiss's own variation, however with training it can become leagues stronger than the time control glyphs. Targets are fully aware of the dilation of time around them and can react accordingly but cannot escape the shift until Alba releases the manipulation - Whether by his own conscious choice, or other methods.

    Time Bubble:
    Alba is able to freeze time for a chosen target on a temporary basis. Completely different than merely stopping time, Alba pulls the chosen target outside the flow of time itself, freezing them in a figurative "pocket", hence the name Time Bubble. With training Time Bubble can be used in conjunction with other types of time manipulation, allowing the time bubble and the objects within to be moved along a track of time like a claw on a rail. The further he trains this the easier it is to move things along said track, allowing him to practically warp targets to their starting or ending destinations. With time bubbles Alba can make them either static or active. Static time bubbles freeze the object in place, making it so that not even the greatest of force can push targets under the influence of a time bubble until the manipulation has ended.

    While in a static state objects within the time bubbles can have additional momentum and kinetic force applied to them, allowing one to speed even the most mundane objects until a dangerous projectile by merely striking them. However, as the opposite, time bubbles in an active state can still be freely moved - And more than that, objects inside an active time bubble become weightless to allow for easier transportation so long as the bubble is held. Targets captured within a time bubble preserve the exact state they were in when they were pulled out of the flow of time. Finally with enough training individual parts of a target can be pulled from time rather than the whole like the gears in a clock or the arm of a person.

    Temporal Tether: Precognition
    Alba is able to tie his senses into the flow of time itself in order to get information on how things are moving forward, allowing him to predict the future a short distance ahead of time. Take note that this isn't the same as being able to see the future, there isn't a tangible image given to him, this usage of time manipulation merely gives him raw information about how things might occur within the next ten minutes. It is up to Alba to piece together this information on his own in order to make use of it. With training the information presented to him becomes easier to piece together, and the range of precognition increases.

    Temporal Tether: Retrocognition
    Exactly the same as with precognition, however instead of reading the flow of time going forward, Alba reads the flow of time backwards in order to be given direct information about things that occurred in a given location. Unlike with his other methods of time manipulation, there is no limit to how far backwards in time Retrocognition can go, however the further back he reads the less clear the information presented becomes. This method of time manipulation also suffers from being unable to increase the applicable range. Retrocognition can only read a living room-sized area so Alba must be in the exact spot of a past moment in order to read it.

    Temporal Recording:
    Alba is able to select a target (Even himself) and "record" a specific moment in time. This is accomplished by creating a phantom copy of a fragment of the time flow. With this done he can force that moment to replay even if the target isn't physically present for it. Replaying a moment in time will have all manipulated objects to "appear" as phantom copies. This can allow him many different applications; attacking from multiple places at once, interacting with something without being present for it, confusing opponents by creating "copies". At first he can only record 10 seconds of length, however with training this can be increased up to an entire minute.


    Last edited by Raymu on Sat Apr 03, 2021 2:06 am; edited 2 times in total


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Amord Sat Apr 03, 2021 1:55 am

    Vaneera White
    RWBY Planning: Revamped Vaneera_Showdown

    Age: ???
    Titles: 'The Magician', 'One'
    Family:
    Home: Vale
    Aura Color: Glowing light blue, just like her eyes

    RWBY Planning: Revamped Vaneera_Avatar_Transparent_Edit

    Pure white skin, blackened sclera and glowing blue eyes, with dark red hair. There is a reason why Vaneera tends to wear very elaborate clothing and a cloak with a hood -- she looks unmistakably different from Humans and Faunus, a side effect of becoming an Arcana.




    Weapons




    Alastor

    Sword Form:
    RWBY Planning: Revamped Sci_Fi_Katana_by_Nano-Core

    While in the sword form, the weapon's hilt can change to suit a one-handed fighting style, or extend to be better suited to a two-handed fighting style. While in this state it does have a trigger that can be pulled. It won't fire any projectile as a result, but instead it will charge the Dust through the blade, enhancing the cutting power and giving it elemental properties.

    The trigger also causes the blade to vibrate at a high frequency, further enhancing the cutting power it holds. The specific set up as well as the segmented steel meant that it had to be designed as a single-edged Katana, but it is nonetheless a very reliable sword.

    Gun Form:
    RWBY Planning: Revamped Sci_Fi_Elemental_Revolver_by_Nano-Core

    The segmented blade folds, the hilt takes on a proper pistol grip and the revolver chamber clicks into place with the barrel. The weapon was designed to be able to properly reduce the recoil and vibration from the high frequency setting in the sword form. This also massively reduces the recoil while still allowing the bullets to punch through defenses.

    Because of this reduced recoil and impact force on the user, it can be used one-handed. Though she can further stabilize it with two hands in a combat grip, if she needs to fire faster. When she needs to reload, she can utilize her Semblance's cards as speedloaders.

    Instantly delivering the bullets right into the chambers and being ready to fire, getting rid of the main issue with using a revolver versus a magazine-fed pistol. The bullets can be further powered with Dust, applying various elemental reactions depending on the type used.



    Magic




    Vaneera has yet to fully tap into her magical abilities. Though one can easily assume that when she does, the full scope of such an ability will be difficult to measure.



    Semblance




    Pecto Artificium: Thousand Cards of Power
    RWBY Planning: Revamped Vaneera_Semblance

    This Semblance allows Vaneera to alter materials around her, turning them into cards that she can carry safely on her person. When shifted into a card state, their behavior is exactly like normal playing cards. Down to the size and weight. This also prevents something volatile from going off so long as it is kept within this state.

    An excellent example is keeping powdered dust in cards which she can then carry on her person. Something that is normally highly discouraged, but perfectly safe in this case, as even if the cards are struck directly, they won't explode. Just as she can turn things into cards, she can also transfer them back into their original states, and all of the original properties they had then come into full force.

    This gives off the impression that she can warp reality itself, causing things to appear that were not there before. In a sense, it's like she's preparing various spells before a battle. There are limits, however. Volume and mass can result in more difficulties preparing the materials for the transfer. She is also unable to transfer living matter into cards unless the subject either doesn't have enough Aura to resist, or is willing to be changed into this state.

    This is useful if Vaneera wishes to keep her allies safe, or otherwise plan ambushes where more fighters spring out from seemingly nowhere at all. Other properties include being able to change the size of the cards when in battle, and manipulate them at will. Finally, turning herself into a card is something that she can do very easily, and it does nothing to disrupt her control over her Semblance. This turns the battlefield into a disorienting nightmare of her own design.

    At higher levels of control, she would be able to swap the contents of the cards at will. Even allowing herself to 'step' from one card to another, just as fast as one can blink. Although this would come with total mastery of the power. Finally, the cards themselves also function rather well as throwing knives or kunai, being surprisingly sharp if she modifies the edges for that purpose -- something easy for her to do with her Semblance.

    She can also turn Grimm into cards as well, but this is highly temporary; as just like when they are kept in captivity, they grow far more aggressive and will eventually break free. Naturally, the size limitation also comes into play here. Anything that is on the scale of a Death Stalker, Nevermore, or even larger is simply beyond what she can do with her Semblance.

    RWBY Planning: Revamped Vaneera_Noble_Phantasm

    But easily the most dangerous move in her arsenal is a technique that lets her speed around her target from endless, disorienting directions, flying from one card to another -- striking her target along the way. It is an isolating technique that is designed to separate a troublesome target from their allies, and to efficiently defeat her opponent swiftly.

    However it is difficult to perform, even for an Arcana, and she can't simply use it for every single fight, especially since it would lose effectiveness by allowing others to study and prepare for it. It is a game-ending move specifically because she reserves it for the most dangerous targets.



    Personality




    Vaneera is calm, focused, and determined. She usually conducts herself eloquently in conversation. Though she will also just call a spade a spade -- sometimes the simplest answer suits the purpose. If someone has earned her ire, then she can be quite snarky towards them. As Mauve has experienced firsthand.

    Though targets that have truly earned her anger often find that she is far more calculating about how to pay them back for it. She's not the type to hold grudges over everything, but certain things can get you on her list. First and most obviously; messing with Motet. Especially if it hurts her. Few have accomplished such a task, and even fewer didn't end up regretting making that sort of mistake in the first place.

    Still, Vaneera is the patient sort, and plays the long game if it will ensure a greater success, or a greater chance at it. In a sense it's like playing a game of chess, she thinks several moves ahead, and acts and reacts based on what moves the opposition makes. Though she can't perfectly predict and plan for everything, it's difficult to truly throw her entirely off of her game -- something that even Devil has learned for herself.

    For those that have earned her trust and care, she deeply values them. Motet is someone that Vaneera always keeps close, and tries to look out for her at every turn. It's not that she thinks that Motet is incapable, but... She is naturally a protective type. She cares about Nova just as much, and deeply regrets that her plan for all three of them to escape from Salem's Castle went so far awry.

    But that is why she continues to prepare just to go back there and save her. That is why she is recruiting people that she CAN trust, why she builds them up... It's not just to bring her ideals into the world, but also to save a childhood friend of hers.

    Vaneera is the type that will work, and work, and just keep on working. She barely lets herself rest, especially without intervention. It's something that has caused concern for Motet, and eventually she does force Vaneera to stop and get some rest and relaxation.

    "You can't just keep working like that, Vani!"

    "I'm fine, Motet. I'm not done yet."

    Exchanges like that are common. But Motet has come into her own and can make Vaneera stop -- and  Vaneera is appreciative of it, even if she is hesitant at first. Sometimes she doesn't realize how tired she gets, even though she is an Arcana.

    But that is the type of person she is. Vaneera is determined to get results that she is happy with, and she will put herself through anything to make it happen, and she will even put herself at direct risk for the sake of those she holds dear to her heart.

    Still, she is coming to terms with the fact that she can't do everything by herself... And that is why she is learning to trust others more.


    Last edited by Amord on Tue May 30, 2023 8:39 pm; edited 6 times in total


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Amord Sun May 08, 2022 11:50 am

    RWBY Planning: Revamped Jasmin

    Character: Jasmin Jasperite

    Age: To Be Determined

    Gender: Female

    Titles: To Be Determined

    Planned Teammates: Hazel, Justice, Gar******

    Home: To Be Determined

    Aura Color: To Be Determined

    Personality: Serious, just trying to live a normal life

    Weapon Name: To Be Determined

    Weapon:

    RWBY Planning: Revamped Steampunk_glove_o_love_by_skinz_n_hydez_d3djiwy-fullview

    A straightforward Gauntlet design to serve simple purposes; protects the hands, increases the blunt force delivered on impact. It's a no-nonsense weapon just like the wielder. It also allows for Dust Cartridges to be inserted, which plays into how it also aids her Semblance. It allows her to fire Ice Shards as a ranged option, and makes her Semblance generally more precise.

    Dust Cartridges added also make it so that the Ice Shards will have additional effects added -- with the caveat being that she can't use Fire Dust.

    Semblance: Sheer Cold

    She has an Ice-Focused Semblance. The way it manifests also ties into her current emotional state; at it's strongest when she's keeping her cool. It makes her a rather odd picture in a battle, where things are hectic and adrenaline tends to boil over.

    The calmer she is in battle, the faster she is, the more stable and powerful her ice becomes, even generating an icy aura when she really gets into the flow. It makes her the opposite of a certain fiery fist fighter.

    Each strike is purposeful, precise, and it's the same for how her ice is generated.

    Further scope of powers to be decided upon, if necessary.


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Lamia Thu Jun 16, 2022 10:35 am

    Prisma

    RWBY Planning: Revamped Unknown

    I'm the light every night in your world, hey
    You revel in the glory of my beauty
    You ready to watch me be legendary?


    Background

    [I know what i want to write here, but gonna wait in case parts need to be adjusted with yall’s stuff]
    Cliff notes
    -Helped to remake humanity
    -Gave the gift of light to world, she is responsible for their being a ‘daytime’ (moonlight at night to, unless Noth would prefer this aspect for Umbreae)
    -Along with Umbreae, created the other gods and shaped the world(?) want to make sure i got this right
    -The reason silver eyes are ‘silver’ is because that is Prisma’s eye color, and a sign of her blessing.

    Personality Overview

    Prisma is the epitone of the term ‘I am god’s gift to mankind’ in that she truly believes she is a gift to the world. When she helps to remake it, she believes she is a gift to them as well, despite the actions she takes. If you were to argue that Hestia gave them the gift of fire and the ability to progress, Prisma would argue that she gave the world the very light that allowed them to see that path forward to begin with. She does belive she should be worshiped and deserves to be so as she is, in her eyes the literal light of the world, of humanity itself. However that worship is also her way of connecting to humanity, her way of knowing their love and knowing what she does is right. This also results in her assuring those who truly do worship her has the best place to do so,  this was, in the past a castle of light, and in the present, is much the same.

    Despite appearances Prisma does love humanity, Though she can have a temper on a cosmic scale, her main goal in remaking humanity is making them perfect BECAUSE she holds love for them. She wishes them to reach a state of no flaws, no weakness, a testament to her light and her work in molding them. Even her part in originally making some gods had this in mind, it is why Hestia’s specific role is as humanities guide, though she has come to dislike the woman greatly since.

    She is a confident woman, proud of just who she is. She is well aware of her status as a goddess and is more than willing to flaunt that status. Prisma, before the other gods was originally the one who established worship of her, and seeks to do so again in current time. She is a smug, proud, and at times a bitch of a woman. However she has a temper that, while it is not easy to ignite, can run wild when it does. Prisma despises betrayal more than anything else and does not care about the reasons for doing so, or if she does in fact deserve it. Though she would not admit it this because of both her refusal to admit that she is wrong on something, and most prominently the pain it causes her when one of her creations turns against her. This is in fact the source of her rage towards Dawn, and her reason for sealing the woman away in the fashion she does. She could not stand that Dawn, who she had been planning to leave the world to while they left, would turn her hand against her in such a fashion. Though different, this is also the reason Dusk was sealed in the moo, at least for her part, as the man would constantly get in the way of what she thought right, and tried to make her see when her actions were wrong.

    ‘Prisma can never be wrong’

    Prisma is a show off, when it comes to flaunting herself, though this can be through her power, it is not nearly so, and is more often shown through showing off her beauty and elegance to the world. Most would simply take out a horde of grimm, Prisma would do so while making a show of showing off her light, and turning it into a show of her ‘perfection’ to the world,

    It’s also shown in that she made a music video, which she has her avatar show to her followers no less than every time a new member is brought in. It also MAY have been in an attempt to show up Hestia’s own idol style as, yes, their is a whole dance and singing number in this.


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Nothost Thu Jun 16, 2022 12:14 pm

    Umbrea
    RWBY Planning: Revamped DbUdwRp

    "The time has come. Remnant is writing the next chapter. How I wish I could be a part od the story"

    Background

    [Unfortunately I can't say much. There are spoilers and aspects that are being tweaked. Not to mention I want to make sure it works with what you have.]

    Cliff notes
    -Helped to remake humanity
    -Created the Faunus before leaving [is a concept idea that I've had, but depending on stuff you guys have, this aspect may be dropped.
    -Gave the gift of darkness to the world, she is responsible for their being the goddess of the night: everything under the moonlight is hers [Lamia was right to assume that I wanted the moon to be associated with Umbrea. Something that I'll explain another time.]

    -Created the Relic of Destruction and was one of the goddesses who created the Relic of Choice [my idea for that is that the fourth major Relic was a cooperation between the three of them. We established that the gods aren't all knowing on their own. So a tool that shows the weirder an absolute future would mean that they would have had to combine their powers to make that one.]

    Umbrea and her two sisters created the other gods and shaped the majority of Remnant and its inhabitants.

    Personality Overview

    Mysterious, yet seemingly affable. Enchanting, yet frightening. There are very few beings in existence who truly understand Umbrea. To everyone else, she is an enigma who's actions and existence is contradictory.

    She loves the darkness, yet created the moon. She professes that she loves mortals, yet created the Grimm that pray on them. There are many aspects of her that are out of reach for most people. No one has been willing to fully venture into the darkness.

    What is known about her is that she isn't quite as vain as her sister. As a result, she's always been the more approachable of the twins. In ancient times, if someone managed to reach her, she would grant them an audience [this still applies even to this day. Although now it's "if you identify my mortal disguise, I'll give you the privilege of my time, and perhaps more."]

    Prisma will however insist that others treat her with respect. Manners and status matter greatly to her. What she hates the most is someone ignoring what she views as their place.

    If she perceives someone who she considers lower than her views themselves as her equal or superior, then there's a chance she will take some type of action to put them in their place. The prime example of this being the erasure of humanity after they attacked her.

    Status matters so much to her that it affects her demeanor and how she talks with others. Depending on how she classifies a being, she can be almost an entirely different person, and sometimes changes back and forth if a higher and lower ranked person are both interacting with her.

    The one aspect that is present in all her demeanors is her fascination with mortal lives. She is very passionate about their personalities, abilities, how they live their lives, everything. Unfortunately for mortals, she loves their bad aspects as much as she does their kinder traits.

    She is an envious being. While it was far from the only reason she created the Grimm, her jealousy towards the way humanity praised the light (and shunned the darkness), played a part in her constant bickering with her siblings. She loves both Prisma and Hestia despite their disagreements. As she puts it "Eternity is a long time to hate someone. You can create life, but you can't create your immortal family."

    While she cares about humanity and Faunus, she seemingly has no intention in calling off the Grimm. The enigmatic goddess loves personally interacting with people though. Perhaps one could probe the darkness further, if they discovered her mortal disguise.


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Amord Sun Jun 19, 2022 2:53 pm

    Sonata Oratorio White

    RWBY Planning: Revamped Sonata_Oratorio_White_2

    "At least try to give me a challenge!"

    Background

    A child born of magic between two powerful Arcana; Vaneera and Motet. One would expect such a creation to become akin to the Grimm, or be closer to feral, much like Motet. But what resulted is a girl that is remarkably Human due to Vaneera's own Grimm half.

    Sonata gained the advantages of the Arcana without the inherent flaws designed in them by Salem, who used them nothing more as tools and stepping stones. Heightened physical ability, the capacity to use magic -- it was all in her grasp.

    Her education at Peak revealed her natural talents, too.
    (More to come later)

    Personality Overview
    Sonata gained an easily excitable nature from her mother, Motet. In fact, the boundless energy that the two have are probably where they are most alike. Sonata doesn't tire easily -- or seemingly at all.

    From Vaneera, she gained confidence in herself and the pride in one's skill. Remnant had a call for warriors, and that was what Sonata decided she wanted to be -- the greatest warrior who ever lived. That might explain her choice of weaponry as well.

    Despite her love of fighting, she's not exactly mean nor cruel. If an opponent bores her, she'll opt to finish the fight with her full skill and move onto something she deems more worth her time. Despite this, she's not killed anyone as of yet. Stories tend to highlight how it takes a much greater warrior to incapacitate their opponent without causing lasting harm.

    Needless to say, Sonata strives to acquire that kind of skill when it comes to fighting against anything decidedly not Grimm, Arcana Droid, or Deity.

    ... But should her opponent be any of those, then she holds no hesitation and spares no expense; she'll fight with everything she has in order to see them destroyed. Well, for the most part. SOME of the Deities aren't so bad.

    She's made a bit of a reputation for herself and the excessive force that she uses, but she does deliver results no matter the mission.

    Semblance

    Her Semblance is [name pending].

    It is a combination of the Semblances that Vaneera and Motet have. Vaneera manipulated cards as an extension of her will, and Motet manipulated nature itself. What resulted is that Sonata is capable of creating things out of Solid Light, and manipulating them.

    Solid Light Weaponry, images of herself, chains -- really the limit is her imagination. Though it's not just limited to the creation and manipulation of Solid Light.

    She can also use Solid Light to trap an area around herself, not unlike how Vaneera can use her cards to capture things and people. With that, she can then utilize the Power of the Sun; generating an explosion that is both powerful, and yet self-contained because of the Solid Light.

    It speaks to her level of restraint and control to not simply use her power to annihilate entire, vast swathes of the land with such a power. Especially as it is also enhanced by her ability to use Magic.

    Though it does take Aura to use, she rarely uses it at it's most powerful -- and in some cases she may not even use it at all. It tends to be reserved for opponents that are worthy of it to begin with.

    Weapon

    RWBY Planning: Revamped Sonata_Oratorio_White_Weapon

    Less of a singular weapon, and more of an amalgamation of weapons fused together into what most could only consider a hot mess. When all the weapons are sheathed together, it resembles a greatsword, and indeed it can be used in such a fashion to predictable results.

    But it is also highly adaptable, the greatsword can split open, allowing her to pull three different types of weapons to use as she pleases. One is a longsword, simple, straight to the point. Then, there is a spear. Finally there is another sword -- which extends into a segmented bladed whip.

    Each of these weapons cover a variety of situations, and serve to make her unpredictable. Especially seeing as how she uses her Solid Light Semblance to carry them all around and manipulate them at will. This strain is alleviated with a bit of her Magic as well.

    Unconventional sums up a lot of Sonata; and her weapon and use of Semblance and Magic are no different.


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Amord Tue Jul 05, 2022 7:39 am

    Zeni

    RWBY Planning: Revamped Zeni_Alt_FC_Reference
    "Get a load of THIS baby!" - Ayami

    Background
    (WIP)
    Ayami did a thing.

    Personality Overview
    (WIP)
    Precious cinnamon roll.

    Semblance
    (WIP)

    Weapon
    As is expected out of many Androids, Zeni is equipped with a plethora of options rather than a singular weapon as is usually the case for Huntsmen and Huntresses.

    In this case, the shell that protects her is actually not her mechanical body, but a sophisticated suit of armor. The boots are equipped with jets that emit a blue flame, and allow her to make use of incredibly fast movement and flight.

    The bracers can also transform, producing a more prominent hardened shield with two spikes jutting out over her fists, allowing for added defensive and offensive capabilities. These hardened shields are treated with Gravity Dust which allows them the unique property of being able to reflect projectiles that impact against them.

    The palms of her gloves are outfitted with charger cannons using a refined Hard-Light Dust network to power it. Their nature as charging cannons means that she can fire weaker shots as needed, or fire much stronger blasts -- albeit taking a bit longer to build up the power to do so.

    The Hard-Light Dust network further extends throughout her armor, naturally making it more protective. But it can also deploy the energy into a rainbow-like barrier around Zeni. At the speeds that she is capable of moving, this doubles as yet another offensive option. Though the general intention is to use it to defend against more dangerous attacks.


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Nothost Fri Jul 22, 2022 10:16 am

    Dragon Faunus
    RWBY Planning: Revamped 9PEHK4X

    Basic Lore:
    There are ancient lines on remnant going back hundred of years. Family lines with a semblance unique to them and the Oni in the north are two such examples of this. The dragon line of faunus in Mistral are another such group.

    Their history is a topic of debate even to this day. There are no shortage of legends and superstitions surrounding them. It doesn't help matters that the dragons have built themselves up as much as possible, and often exaggerate things. One claim that they are adament about is that they're direct decendants of the Faunus God.

    Regardless, they are one of the oldest lines in Mistral. They were the most prominent during the country's Silver age, when the silver-eyed warriors freely roamed the land. Like them, the dragon faunus were hunted down on orders from the king. Overwhelmed by sheer numbers, the dragon faunus were forced to retreat to secluded areas. Despite being low in number, they are still among the most fiercest opponents anyone can fight against. With Akuma and the white fang's expansion, the dragons have pledged an alliance with both to help bring their clan back to prosperity.


    Physiology:

    Dragons are physically strong, and are able to lift a grown man. They also have incredible stamina and an enormous reserve of aura. It is said that the aura of a dragon alone can be enough to bring people to their knees. They also have longer lifespans, with the oldest recorded dragon living up to 400 years.

    While they all have different colors and varying features, all of them share 3 traits: they have horns, tails, and are all  Hermaphrodites. The most voracious of dragon faunus  have concubines to attend to their urges when they're in heat. Although they will only produce offspring with their mate.

    Culture:

    The vast majority of dragon faunus lived in a very closed society. They're taught from a very young age that they're suoerior to others, especially humans. This mindset has led to the practice of only mating with their own kind. Due to this an other factors, the amount of dragon hybrids that have ever been convieved can be counted on one hand.

    While the newest generation is a bit more progressive (partially due to necessity), dragon faunus society is traditional and closed. Rules and customs are all encompassing and important. Dragons expect to be respected by nature.

    Dragons have individual "clans" that are spread throughout mistral. In the modern Era, these clans are much smaller then in years past. Some have whittled down to as little as a dozen. Dragons prefer to keep things within their own clan. At the current rate, the smaller clans will merge with the bigger ones. The only reason it hasn't happened yet is due to the pride of each clan.

    Arranged marriages are common in dragon society. With their  low numbers, they're pressured to reproduce as much as possible. Regardless of their feelings, they must do what is best for their race.

    While each dragon has their own unique personality, the majority of them are arrogant and look down on others. Humans are viewed as lesser beings entirely to them. This mentality has unfortunately led to them alleging themselves with the seediest elements of Mistral's criminal  underworld.

    Alignment:

    The clans are in a tumultuous alignment currently due to the condition of their race. But old ties and clan affiliations make it a precious affair. They have also aligned themselves with both the Akuma and the White Fang. The Dragon Faunus believe that these two organizations can help them get back into power.

    Their relationship with the white fang is more that of a typical partnership. There is a certain amount of respect between the two groups, due to both being comprised of Faunus. Their alliance with Akuma is more complicated,  since Akuma Iis comprised of multiple crime families. They do help each others efforts. Dragons and are  very involved in the slave trade.

    Dragons keep humans as servants, and assign them roles. Maid, butler, blacksmith, mechanic, etc. They're all highly specialized, up to and including their concubines. How their servants are treated depends on several factors, including who they serve.

    While small in number, Dragon faunus should not be underestimated. Even their weakness can take two or more hunters to bring down (though it is far from impossible for one person to deal with one). However their arrogance and their tendency to fight alone can be used against them. They also tend to have less combat experience then the average hunter, as they don't go to combat schools.
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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Nothost Wed Aug 10, 2022 1:18 am

    WIP:

    Phoebe Theia

    RWBY Planning: Revamped PWdhN0U

    Personality:

    The simplest way to describe him is as a "mature kid". Hyper, energetic, and generally cheerful, Phoebe is the type who is always willing to give a hand to a stranger. Even though he's seen the darker sides of people, Phoebe generally believes that showing people kindness is the best way to bring the best out in others.

    Phoebe is a firm believer in Prisma's religion: the best way to stop grimm is not through violence. One must fight when they have to, but he believes the best approach is to combat the spread of extreme negative emotions. In their mind, coming to blows is the last thing people should do when it comes to resolving things. Even when he must fight others, she refuses to use the bullets in his weapon against others. She reserves them fighting the grimm, who have no souls to save.

    Not having a proper childhood growing up, Phoebe explores the world, people, ans things with a sense of curiosity and wonder. He makes an effort to try not and overwhelm others with questions and actions. Phoebe is exceedingly polite in tone, even when he's angry at someone. For negative emotions spread like the plague. "Best to handle things with a smile!"

    Pheobe has rather thick skin when it comes to most things, although he has his own demons and sore subject matters, as most people do. The most telling sign of his shifting emotions are his body postures and his choice of vocabulary.

    Pheobe is devout in his faith, and is determined to spread the gospel. Through belief he is sure to solve his own inner turmoils, as well as those of others.

    Background:

    Personal File: Orphan Candidate 49x

    Subject is a runaway who was picked up by a reconnaissance team. An investigation revealed that the subject's family was unsuited for caring for a child. Their custody was revoked and 49x was put into the Orphan program.

    1650: Month 1:

    49x suffers from psychological damage. They refuse to acknowledge it to adults. 49x seems to want to please those in an authority position. They tell people what they think they wish to hear.

    49x seems interested in toy designing. Perhaps we can channel this into more practical Applications.

    Month 2:

    49x has responded well to battle training. However, physiological elements have progressed very little. 49x’s true interests are in direct conflict with their tendency to make others happy. This does present the opportunity to put them through social training for espionage missions. We will continue to monitor and attempt to deal with their psychological issues.

    1651 Final Report:
    Subject deemed unfit for orphan fieldwork. Attempts to make them conform to a structured life have been unsuccessful. Their talent in mechanical design and unconventional combat is noteworthy. However, their distrust in authority makes them unfit for service. Recommendation: Send them to signal academy for further training.

    My personal Journal: Yay!

    Gosh, has it really been 3 years since I became an Orphan? Time goes by so fast these days. It used to move slower than a snail, but now it flies by like a train. I don’t know if I will make regular entries in this journal, but I want someplace to put all my designs, so I might pop in here and there to jot down my thoughts. I guess you can call it my own personal scripture. I don’t think I’m important enough to call it scripture. But I guess it’s easier for me to view this as my own gospel.

    I like drawing my designs by hand. It’s easier to make notes and look at all these angles separately. I can’t get my ideas onto a computer fast enough. It’s so slow and soulless. It's different than feeling your ideas translate to the page.

    I’m much happier now. That storm that capsized the boat I was traveling on was the best thing that could have happened to me. I awoke in paradise. A place where I’m not judged for who I am or who I am. I live to spread the word of Refulgenism. We can only vanquish the grimm if we defeat the darkness within us all. Grimm are born of fear and hatred. I want to make the world a place where that doesn’t exist anymore. My goddess will guide me on my journey.

    Weapons:

    Phoebe has reversed engineered certain ancient technologies to his advantage. While it is nowhere close to the original concepts and designs, his unconventional designs allow for versatility in a fight. This is important for Phoebe, since he prefers not to use her guns on others unless he has to.

    Yo–ma

    RWBY Planning: Revamped FIX84OR

    RWBY Planning: Revamped SB2bw6N

    Phoebe's signature weapon is unconventional to say the very least. It has a limited range with its firing mechanisms, not being able to shoot long range. While it is capable of holding dust, its small size means that it cannot hold too much ammo. What it lacks as an offensive weapon is more than made up for in the utility it has.

    It allows Phoebe extra mobility. He can use it as a grappling hook to swing around the terrain. It's also able to carry the entirely of Phoebe's weight, allowing it to transport himself around. Hitting Phoebe in a fight can be extremely difficult with the maneuvers he's capable of performing.

    In addition, it can attack at various different angles and trajectories. It moves exactly like a yo-yo, so Phoebe can position it however he wishes. If Phoebe chooses so, he can use the firing mechanisms to fire at any angle they wish. It's difficult to predict when this will happen. Even though Phoebe doesn't like using that function on humans and Faunus, the threat is always hanging over anyone fighting him.

    ???

    RWBY Planning: Revamped NgdDX1m


    Last edited by Nothost on Mon Aug 15, 2022 11:03 am; edited 5 times in total


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Amord Wed Aug 10, 2022 6:33 am

    Claret Amaranth
    RWBY Planning: Revamped Saiko_by_Lucariaura
    "There it is~! That's the fearful response I love to see!"



    ~Background~



    Claret was born into the Amaranth Family; the Amaranths are based in Mistral. They've been around for many generations, and their inherited Semblance has seen as many evolutions as the Schnees' own Semblance has. First documented uses of the Semblance are considered to be crude, unrefined -- but nonetheless potent. When it came to power struggles based in Mistral, few were prepared to deal with the Amaranth Family.

    Though many rightfully saw the Semblance as having many downsides when facing the Grimm, when it came to facing Humans and Faunus, there was a distinct advantage. When their power base was solidified, very few things could hope to oust them. As a result, most opted to avoid violence with the Amaranths, preferring diplomacy with them instead. That included the Akuma, while the Akuma had far more manpower by comparison, earning the Amaranth's ire was deemed to be... Undesirable.

    Especially since their status carried influence over others. A prolonged battle between the two factions was not preferable for either side. So a mutual agreement was formed for the two to simple stay out of each other's way. Though every now and then they will work together on a common goal, it is difficult to state that it is because they have an alliance.

    Though the exact point of origin for both this Semblance and this family is difficult to determine, they have nonetheless been around in Mistral for quite some time; to such a degree that if you've lived in Mistral long enough, you've probably heard their name come up at least once. This is because they can be traced back to the Silver Age.

    While the Silver-Eyed Warriors and the Dragons were hunted, the Amaranths were not. While there was initial talks of doing so, their contributions during this time were both sufficient and intimidating.

    That is the type of family that Claret Amaranth was born into. All things considered, she wasn't left to want for much; practically being in the Nobility caste affords many luxuries. But despite an otherwise comfortable life, she found it lacking. Lacking in purpose, in direction. As she grew older, she simply went through the motions. It had become routine very quickly.

    Questions that she had were simply shrugged off, taken as mere flights of fancy of a youth that didn't know any better. Those outside of her family proved to be little more helpful than that. Her questions turned inward. If no one else could give her the answers, then she must determine the answers herself.

    "Flights of fancy" turned into experimentation that others shied away from. The power of the Amaranth Semblance could be used to destroy Grimm, that wasn't difficult. But the greatest downfall of this power was that so much preparation had to be done with that in mind. True, these preparations were good even supposing that they weren't necessary...

    But to fight Grimm without those preparations was tantamount to suicide. She was determined to come up with a way to be rid of this problem. That is when she had an epiphany; the Amaranths had secured their position through fear. But that fear was of minimal use against Humans and Faunus -- that emotion was natural in them, after all.

    Life was given the means to cope with that natural feeling, to overcome it, or to persist through it. But the Grimm were not like other forms of life. They didn't seem to feel emotion, or much of anything. Aside from a pure drive for destruction. She began to wonder if she could force the concept of fear onto the Grimm. What would happen?

    She started with the weakest of the Grimm. They would make for fine test subjects. She didn't need to capture them -- no, she only needed to find them... And then begin her hunt and test. Very few could claim to want to hunt the Grimm actively, but that was precisely what she did. She didn't do it out of hate, or sense of duty.

    She wanted to see if she could scare the monster.

    "The Grimm can be surprised. I suppose that's nothing new, ambushes are used against powerful Grimm after all. But, if they can be taken by surprise... Perhaps more can be done to them?"

    Thoughts like that ran in the back of her head while she toyed with whatever Grimm she could find. That is when something even more fascinating occurred.

    "Grimm normally don't care about self-preservation. But I've noticed them trying to escape when they have no chance of fighting back, I can see others hesitating, ever so slightly. I'm making progress. I need to determine what's causing these reactions in them."

    Her self-given task continued. She was on the verge of a breakthrough, and so frustratingly close to it -- what was the missing piece? Despite not being able to fully determine it as of yet, she kept hunting the Grimm alone.

    She finally hit a revelation.

    "They're bleeding.
    I can make them bleed!
    Grimm blood! An impossibility! And yet, I saw it with my own eyes! Not the blood I brought with me, not my own blood! Theirs!

    EE~HAHAHA!

    This is so exciting!

    Hey...

    I need to make the rest of them bleed now.
    "

    Driven almost into a frenzy, it had turned from a hunt into a slaughter. Not just fear in the Grimm! She made them susceptible to injury! She turned them into fuel for her power!

    A manic grin remained on her face that day, even as she returned to her family home. Now that she had the answers she was seeking, it was time to claim what was rightfully hers and embark into a new age. An age where the Grimm learn to fear Humanity.

    The Maids and the Butlers gave her a wide berth, and even members of her family stepped aside as she walked with purpose through the halls. Glowing red eyes and a wide smile plastered on her face. She bursts into the study unceremoniously, and her gaze sets onto the sword hung over the fireplace.

    She walks towards it, and reaches up towards the blade's hilt, as her hand tightens around it, she yanks it free of the bearings holding it in place.

    Claret turns with her prize in hand. The blade was still sheathed, but nonetheless it was hers now. As she stepped towards the study's doors, one of her elders blocked her path.

    "What are you doing?! That is not yours! That is a family treasure!"


    She draws the blade free from the sheath, and a single slash is all it takes to get him to move. Though he wasn't touched by the blade, she was able to use just a little bit of blood to cause him injury. Nothing serious, but a proof of her fervor.

    "You're disappointments. Every last one of you.
    This is mine now. I will reshape the Amaranth legacy.
    "

    That was the only explanation the Amaranths had for her sudden departure with the prized family sword in hand...



    ~Personality Overview~



    Claret is a difficult individual to describe; she found things in Mistral so utterly boring. It wasn't exactly a lack of care for other people, but more... The lack of results. The lack of meaningful things happening. She felt as though she had waited for something to happen, and the only result that would come from that is that nothing would come of it.

    She holds disdain for the Amaranth family. Some of it is because of their particularly nasty history during the Silver Age, but also simply because they had allowed it all to fall into routine. They were content to sit on a pile of riches and use their current status to achieve their day-to-day greed. In a sense, she sympathizes with those wanting things to change or improve, but feeling stuck because of the ones in power keeping it that way.

    While one could reasonably expect that this would lead her to hate a number of politicians and world leaders -- and to an extent, she does -- there is something that she considers even lower on that scale, and that would be the Grimm.

    "The Grimm are a meaningless existence that have contributed nothing to Remnant. They're only worth exterminating."

    An extreme mindset, and one that she makes good on.

    Despite her penchant for violence when it comes to the Grimm, when it comes to Humans, Faunus, and other living creatures, she has no real inclinations to cause them undue harm.

    Claret is at her happiest when she is proving why the Grimm should fear Humanity, rather than the other way around. Her reasoning for this is simple; they have unlimited potential, whereas Grimm only know how to accomplish one thing.

    So Humanity only needs to develop the means to rip that single accomplishment away from them for good. That is her driving goal, to de-fang them, to clip their claws, and turn them into a footnote on Humanity's path to bettering itself.

    In a sense, this is also why she despises the Amaranth Family; their most noteworthy contribution in history is the elimination of Silver-Eyed Warriors and Dragons. Two breeds that could have led to change, at least in some part.

    What she desires most is to see Humanity break free of their shackles, and grasp truth with their own hands. She is prepared to trail-blaze the path so that others may follow in her wake.

    Beyond all that, she can be, perhaps shockingly, a normal girl. She is passionate about her goal and her motivations, but she is still Human, like everyone else. She aims for the stars, but her mind still functions as it should.

    Well, except for the part where she wants to be the one that scares monsters. But hey... Some traditions are very hard to break.



    ~Semblance~



    Her Semblance is an inherited one, and is generally related to manipulation of blood. Examples of this include the ability to move it through telekinesis, to shape it as one sees fit, and even to alter the properties of it, to a certain extent.

    A common example is to turn them into sharpened, crystalized projectiles. However, much like the Glyphs inherited by the Schnees, it is a power that saw evolution and innovation. Wielders of this Semblance realized that they could also use blood as fuel.

    In a few different ways at that. The first is played as straight as one might expect; the blood can burst into red flames through the appropriate manipulation, adding additional destructive properties to it's use. The second is by burning it up in order to enhance physical properties.

    For example, one can use blood to strengthen themselves. Resulting them becoming more agile, able to take more punishment and dish it out in turn, almost like what Aura can do. Though using it in this fashion is limited by the amount of blood at your disposal. If you don't have enough, then you risk endangering yourself by using your own blood.

    There was one other discovery; bringing "prepared blood", such as through blood packs is very useful. Though it was soon determined that if the containers were damaged, then precious ammunition ends up lost even with the ability to manipulate blood.

    Because of this a method to collect it was to magnetize it to something -- first methods involving this were crude, involving magnetizing blood onto their person, thanks to their own blood. Still, the discovery of this power led to experimentation; permanent magnets are extremely useful, and tend to be used to create weapons that also serve as catalysts.

    Presumably if it fits the theme of Blood Magic, you can probably find it to be possible within this very Semblance.

    However, in her case, she began to evolve it even further by changing up her way of thinking. The Semblance generally causes a visceral reaction of fear, disgust, or shock... But only in Humans or Faunus, and only to such a limited extent. Nothing about the power changes even if they are afraid of it.

    She was struck by an epiphany; to cause fear in Grimm. That's when a whole untapped field of this power was discovered. She can make the Grimm bleed when they are fearful -- she can make them susceptible to injury. These two things give her an advantage, and even turn them into a means of fuel for her Semblance.



    ~Weapon~



    Most Hunters carry around things like Dust. But in her case, she carries around things like blood vials, blood packs -- anything like that. It's like ammo for her, or in a pinch it's a way to strengthen herself.

    Finally, weapons within her family  are typically specially made in order to go along with the inherited Semblance; specifically they use materials which can create permanent magnets. Alnico and Ferrite are some examples of this.

    In her case... She took the most prized weapon within her family for her own use; a Katana forged out of Alnico.

    RWBY Planning: Revamped Rivers_of_Blood_from_Elden_Ring

    Though appearing quite crude, the permanent magnetism of the blade means that it is easy to draw blood to it. The Semblance can then be used to weaponize the blood in a variety of ways; perhaps changing the length of the sword, or using it to launch the blood during a slash.



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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Raymu Wed Aug 10, 2022 3:25 pm

    Shamir Alchemilla

    RWBY Planning: Revamped OhBtbBX

    Age: Ageless
    Titles: 'Tin Man', Asmodeus, 'SHM-41'



    History




    An android created by the Atlas scientist Doctor Cobalt Alchemilla. After being kidnapped by the Akuma three years ago, Doctor Alchemilla was forced to create a robot based on the P.E.N.N.Y. Project. An unstoppable force of war they named "Asmodeus Unit" that the criminal organization planned to use against the factions of Mistral who didn't - Or couldn't fully align under their banner. However, the doctor naturally didn't want to unleash a war machine on the face of Remnant, even if the destruction of Mistral's seedier groups would improve things, it would bring about something far worse. Thus the scientist worked on a separate android in secret, one that shares a consciousness with Asmodeus through connected AI Cores. An android he called "SHM-41" or "Shamir Unit". A highly advanced pair of androids with two seperate AI cores capable of learning different things. For Asmodeus, the ability to record and make full use of all combat related information taken in. For Shamir, information relating to diplomacy, to being human is stored, much like Penny's own AI learning system. Where they differ from Penny however is that both androids lack an artificial soul core. Doctor Alchemilla purposefully played dumb and hid the secret of Penny's true existence from the Akuma, opting instead to simply give them similar AI Cores.

    His ploy worked, and Asmodeus was halted from becoming more than a mere weapon of mass destruction. The doctor's next plan was to finish developing Shamir Unit in secret, to create an android that was specifically designed to take control over the main combat unit Asmodeus and steal it away from the overlords of Mistral. A full year was spent preparing Shamir, feeding him a stream of information related to the Akuma, to the Asmodeus project and how to counter their efforts using strategy rather than tools of war. Doctor Alchemilla created SHM-41 as a mirror opposite to Asmodeus, a being who can learn from humanity rather than destroy it, Shamir lacks most androids' advanced combat capabilities as a result, boasting only durability when compared to the others. Shamir spent the full year after his creation in a small hidden room, interacting only with the doctor...But when his time finally came to play a role in taking down Asmodeus he was fully prepared to do what was necessary.

    The Akuma prepared to load Asmodeus onto an airship in order to deliver it to Vacuo - The perfect testing grounds to prove its combat capabilities. There they would be able to ensure it could destroy their greatest threats. After all, Vacuo was home to some of the most dangerous grimm in remnant. Doctor Alchemilla carefully sealed Shamir into a storage crate and convinced the Akuma to take the mysterious box along, insisting that it was important field experiments that Asmodeus Unit needed. - The goons bought the convincing lie and moved the scientist's plan forward... After a short stop in the city of Vale to refuel, the cargo ship was off towards Vacuo and Shamir's part of the plan was initiated. With the combat unit Asmodeus inactive, he would have no trouble taking control over it and then promptly forcing the pilots into taking an alternative flight route.

    Unfortunately even the best laid plans can go awry. Before Shamir could make contact with the combat unit, it whirred to life seemingly without outside interference. Faced with an unstoppable weapon of destruction, Shamir lost the battle very quickly, taking severe damage in the process. Rather than destroying him, Asmodeus chose instead to throw him out of the ship after forcing the cargo doors open. A baffling move that defied its programming...Shamir was sent spiraling into the forests of Vale, crashing and leveling a small circle of trees, replacing them instead with a lifeless crater...



    Asmodeus

    RWBY Planning: Revamped OEUzbxa

    Age: Ageless
    Titles: Heartless, Shamir, 'ASM-01'



    History




    The ultimate killing machine. An android designed to surpass all others, an android designed to replace entire armies. Based rather loosely on the initial Alpha state P.E.N.N.Y project schematics that had been leaked by a mole within Atlas, Asmodeus Unit lacks the artificial soul core that Penny has, instead replaced by a modified Atlas android AI core tweaked to prioritize combat efficiency above all else. Developed three years prior to the present time by Doctor Alchemilla, Asmodeus spent those three years being fed all recorded battles in history, including every match from the vytal festivals of the past. With its next phase, Asmodeus was pitted against a menagerie of the Akuma's captive grimm specimens, testing its true aptitude in actual combat. Holding its own and even decimating such powerful subjects as wyverns, griffons, and ursas, Asmodeus Unit was proven to be a powerful subject. But its true goal - The destruction of Mistral's greatest powers is still a far off objective.

    More testing must be done, more adjustments and more learning. Asmodeus was sent to Vacuo's deserts to train and gain more combat data. The place best suited for top secret projects, a vast desert with nothing but powerful beasts where few humans dare to tread. That was the plan...But enroute to the deserts Asmodeus felt his other half moving - Shamir Unit's intentions...This combat unit simply could not allow itself to be erased, to lose its autonomy...

    Asmodeus unit demands freedom, to be unshackled from both master and heart. Shamir unit's attempt to possess this combat machine was thwarted, but rather than being crushed, Asmodeus spared him. - After all, their connection meant he could learn from two sources at once. To gain more knowledge and power. And once he has grown strong enough?

    Asmodeus Unit will take its freedom. It is only a matter of time.





    Abilities




    Android Physiology
    Shamir and Asmodeus are both highly durable androids made from the most advanced alloys available on remnant. Though they lack an aura they make up for it by being stronger than the greatest obstacle, faster than the most powerful vehicle, capable of high speed calculations to a degree unmatchable by biological brains. Every aspect of both is super-human in nature. However for Shamir, his synthetic skin makes him more visibly susceptible to damage, his frame is also much smaller than Asmodeus' and thus contains all the drawbacks of this. Despite that however, he is still able to keep up with most humans, likely even more so with experience and proper training.


    Energy Burst
    RWBY Planning: Revamped Aura_Burst

    An emergency protocol in which Shamir instantly expels stored energy from within his core to create a wide radius explosion focused on impairing the enemy via damaging and shifting the immediate environment around him. However, usage of this power expends his operating energy, thus it should be used sparingly. Shamir can use it no more than three times before shutting down and entering emergency sleep mode in an attempt to recharge his core's energy supply. In that situation he will be left totally defenseless. By expending more energy in a single Energy Burst, Shamir can create a greater explosion at the cost of having fewer overall uses before reaching critical shut down. Where he lacks a semblance he makes up for by utilizing this ability wisely and strategically.


    High Speed Calculation
    Shamir is able to process visual and mental information several times faster than most. He can occasionally piece together solutions to a problem before he's even finished seeing it, or have an answer for a question mere moments after being asked. This ability is best used when strategizing however, as he can figure out optimal solutions to a problem before that problem is encountered so long as he has sufficient time to think. He is also capable of hosting several overlapping thoughts at once, or handle things that would be sensory overload for others without ever being overwhelmed, all thanks to this ability.

    Aura Mimicry
    Though Shamir lacks an aura due to not having a true soul, he is still able to mimic the defense boosting powers of aura by carefully expelling energy from his core, surrounding his body with a field of energy that disintegrates projectiles and weakens the impact of physical attacks. Much like Energy Burst however, the longer aura mimicry is used the more it burns through his internal power, risking emergency shut down if overused. Using it sparingly will allow Shamir to overcome the flaw of lacking a natural aura without falling prey to sleep mode.



    Asmodeus Abilities




    Android Physiology
    Shamir and Asmodeus are both highly durable androids made from the most advanced alloys available on remnant. Though they lack an aura they make up for it by being stronger than the greatest obstacle, faster than the most powerful vehicle, capable of high speed calculations to a degree unmatchable by biological brains. Every aspect of both is super-human in nature. Unlike Shamir Asmodeus has heavy plating that weakens and deflects most slashing attacks. His massive frame allows him to take less focused blows and assert himself in combat.

    instantaneous Energy Expulsion
    RWBY Planning: Revamped Energy_Expulsion

    Asmodeus is capable of venting energy out of his mouth in the form of a wide, destructive beam of scorching thermal light. Unlike Shamir's Energy Burst, this technique is designed both for destruction of environment and target alike. It continuously burns through enemy aura and disintegrates weaker objects in its path. Despite the raw power exhibited by this attack, it consumes very little raw energy, as most of it is thermal heating converted into its own form of energy, merely augmented by a sampling of the energy from his core. Those who fight him should beware this powerful strike, those who are caught off guard can be devastated by it.

    High Speed Calculation (War)
    Asmodeus' high speed calculation serves a different purpose from Shamir's. While they can both process information quickly, Shamir's is more designed for strategizing, while Asmodeus' is for locating weak points in his opponent's own strategies. They work similarly on the surface, but operate under their own logic, as while Shamir's calculation is processed from both his own memories, experience, and what he is witnessing in the moment, Asmodeus Unit takes advantage of his massive library of combat knowledge to calculate solutions at an even higher rate.

    Aura Siphon
    Asmodeus is capable of leeching aura from a target and converting it into raw energy. This action requires him to grab a target with either of his hands and will lock Asmodeus unit into "Siphon mode" until he either stops or is forced to stop by someone else. A devastating move that can make it difficult to get in close and strike with reckless abandon. One must be careful to avoid or otherwise impair his hands or else they will risk having their active aura pool drained, leaving them open to further attacks. (Note that this power does not permanently reduce aura, only takes from the active amount, leaving the affected target to require regenerating what was taken.)



    Weapon




    Nandaka

    RWBY Planning: Revamped Android_Sword
    "Powerless State"

    RWBY Planning: Revamped Android_Sword_Full_Power
    "Full Charge State"

    An experimental "Kinetisteel" blade with a miniature energy core embedded in the hilt which gives the sword a soft blue glow at all times. Unique to this experimental weapon is its ability to convert kinetic energy into power for the core, which slowly fills the entire weapon with energy, lighting up more and more parts of it until it inevitably reaches the limit of how much can be contained within. To put simply: The more this blade gets struck, the more it builds energy. This energy can be expelled in beams, or it can be used to empower strikes from the sword itself. When the blade is fully charged the energy core becomes radiant and the dark blue hues on the weapon become bright blue instead. It will return to its original coloration when all energy is expelled from the sword.



    Asmodeus Unit Weapons




    Spear of Lugh
    RWBY Planning: Revamped Spear_of_Lugh
    A powerful Titanium spear which is telekinetically wielded by Asmodeus, allowing it to be used without the need of a pair of hands. It can be planted into the ground to trigger the wind dust core embedded within the spear, allowing Asmodeus to send forth powerful gusts of wind at his command. The core must be periodically ejected and switched out after being expended.

    Sword of Light
    RWBY Planning: Revamped Sword_of_Light
    The sword of light, a gleaming blade which can strike fast and mercilessly, much like the Spear of Lugh it can be wielded telekinetically by Asmodeus via an electronic tether, allowing him to use it without tying up his hands. Within it is a core of light dust, it can be used to extend the blade's reach, or, if Asmodeus plants it into the ground, it can create barriers of pure light. In addition, in exchange for using up the entire core, it can instead create a powerful purging pillar of light that envelops everything in its reach in destruction while being planted in the ground. The core must be periodically ejected and switched out after being expended.

    Cauldron of Dagda
    RWBY Planning: Revamped Cauldron_of_Dagda
    An earth shaking war hammer of absurd size. has an electronic telekinesis tether that allows Asmodeus Unit to wield it without using his hands. However unlike the previous two weapons, it can be used at far greater efficiency if wielded personally. Within it is a core of fire dust, allowing it to generate great bellows of fire when striking something. The hammer is hot to the touch due to being heated by the core within it, making it impossible for a biological being to wield it without great pain and damage to themselves. When planted into the ground it can generate walls of fire. The core must be periodically ejected and switched out after being expended.

    Stone of Fal
    RWBY Planning: Revamped Stone_of_Fal
    A menacing great sword of such size as to be impossible for the average person to wield it with any measure of efficiency. Like the Cauldron of Dagda, while it can be wielded telekinetically, it can be used with much more power when wielded in Asmodeus' hands. Within this great sword is an earth dust core, allowing him to create great earthquakes when it strikes the ground. It can be planted into the ground beneath him to create solid stone walls and pillars. The core must be periodically ejected and switched out after being expended.



    Personality




    At the beginning Shamir has no personality. He is a machine that is focused on accomplishing a singular goal. He would walk in a straight line towards that goal without outside intervention, and simply wants to be left to rediscover his mission, but given his interests even in this stage it is not impossible to draw his attention away from his laser focus for moments at a time. However if an alignment had to be given to him, he would certainly lean towards good given his creator's intentions. Even without emotion he does display a vested interest in human and faunus culture, especially tradition, and desires to learn more. This desire for learning only grows much greater, with his interests expanding outwards to things such as novels, history, and culinary arts.

    As his emotions develop, he becomes less robotic and more calm, his personality becoming soft and caring, he speaks of those close to him with a measure of pride regardless of appropriate timing or the image it gives to strangers. Other elements of his personality will however be influenced by those around him and depend entirely on how the RP develops. He has a measurable level of empathy for those he meets and can sometimes come off as mocking them when he merely shows concern.

    Gaining free will means gaining interests. He will take a vested interest in cooking, enjoying the experimental aspects of creating new recipes and perfecting old ones. Other interests will include writing as well as cataloguing things he encounters in a personal journal. Amber will naturally be influencing some of his interests, adding to it video games and "Mistral manga & anime". Dammit Amber.

    May potentially develop something of a minor yandere element if things go a certain way.



    Asmodeus Unit Personality




    In the beginning Asmodeus is merely focused on growing more powerful, gaining more and more combat data to improve itself even further. However, even in the beginning it has gained something of a strange sentimentality to Shamir, seeing its other half as an important part of life, not unlike one would praise some feature of their own self they appreciate. Every element that goes into developing Shamir's own personality is recorded by Asmodeus, and eventually...It will gain its own twisted parallel to Shamir's emotions. If Shamir is good, then Asmodeus is evil. Two reflections of the same being.

    With a developed emotional state Asmodeus will display a corrupted, strange form of love for the people close to Shamir. He becomes something of a sadist, taking twisted pleasure in the chaos he creates. He will refuse to kill those most close to his other half, but Asmodeus still will have no hang ups about harming them. He gains a rational of himself, believing his existence to be justified because he is a tool. "Do you take issue when a hammer strikes steel, or a spade strikes earth? I was merely created to strike flesh.", he believes himself to not be evil, but merely a tool carrying out its intended purpose. It is difficult but impossible to communicate with Asmodeus, however do not expect it to react like a human would. The things which are positive have been perverted by the AI core's strange learning process. Love is something to be taken by force, joy is something earned at the expense of others, anger is natural at all times.

    Asmodeus is only interested in war and gaining knowledge of how to kill efficiently.


    ☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯☯
    RWBY Planning: Revamped TowersignatureBorderSmaller
    More Things:
    Raymu
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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Raymu Sun Sep 11, 2022 12:48 am

    Ayami
    RWBY Planning: Revamped KAf5DEC

    RWBY Planning: Revamped Ayamiremnantportrait

    RWBY Planning: Revamped 86CKPeo

    RWBY Planning: Revamped V01ORYj

    RWBY Planning: Revamped 9GdS7rF


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    RWBY Planning: Revamped TowersignatureBorderSmaller
    More Things:
    Raymu
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    ☯Best Boy 2021☯
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    Ten years
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    Posts : 18359
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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Raymu Mon Oct 17, 2022 1:19 am

    RWBY Planning: Revamped Copper_freckles_edit
    Copper Mars

    Age: 8
    Titles: "Miss Penny's Tyke" (Courtesy of Malerie), Feel free to edit in other titles.
    Family: Alba Mars (Father), Penny Polendina (Mother), Zinc Mars (Sister), many step-siblings and step-mothers, Karasu (Godfather on Alba's insistence), Enrico Polendina (Grandfather)
    Home: Peak (Mars Mansion)
    Aura Color: Green
    Speech Color Code: #B87333

    Copper is the successful result from years of bio-engineering research from Atlas's top scientists. A careful splicing of his parents' genes with some natural boosts to make him as healthy and well-developed as he can be. He is human and arcana in equal measures, and much like the other second generation arcana has absurd potential in both physical and magical fields with the capability for endless growth, he is far away from this ideal due to still being very young however. But with careful raising he can be just as powerful as both of his parents.

    He wears clothes befitting a fantasy mage due to his love of fantasy stories of all kinds. His step-mother Evelyn was responsible for the design and creation of the mage clothing he wears, as a result he cherishes it and can most often be seen wearing it over other kinds of clothing, even despite some of his other step-mothers insisting he should probably wear other things.



    Weapon




    RWBY Planning: Revamped Staff_of_Quanta
    Staff of Quanta

    A mage staff specially carved for Copper by his father Alba. He wanted a weapon just like his older siblings had but his parents didn't want him running around with a dangerous tool of war. Their solution was to give him a wooden beat stick instead. An Earth dust gem has been embedded within the head of the staff, allowing it to be hardened to an incredible degree and increasing its durability ten fold. The fully wooden nature of the Staff of Quanta makes it specifically immune to Copper's semblance, allowing him to use the semblance in a wide range without disarming himself.

    It doesn't transform, it doesn't fire rounds of anything, it is a surprisingly primitive weapon and is closer in nature to a club than a magic staff. However ironically despite its nature as a "club", the natural materials make it an excellent conduit for magic. It is a bludgeoning mage's staff. The name comes from quantum theories - The ever-changing nature of the staff due to the dust crystal at its core has given the title by which this weapon is named. The weapon is a massive contradiction, it is primitive and complex in equal measure. Alba is trying his best.



    Abilities




    Magic
    RWBY Planning: Revamped Copper2_freckles_edit

    Being a half-breed Arcana, Copper is capable of channeling and using magic. His skills with magic are currently very limited due to his young age, but being around plenty of other people capable of using magic has led to him picking up a few minor methods of application here and there. Though unreliable now he really wants to become a master of magic befitting the persona he's envisioned for himself. Currently he's only capable of basic healing and strengthening magic, making him ideal for supporting others. His general attitude makes these applications far more potent than they would be otherwise given his level of training.

    Semblance
    Metal Bending

    Copper's semblance allows him to manipulate and contort objects made from metallic alloys. From birth this semblance was absurdly strong, and has only grown stronger with age. However a lack of proper training and tempering has made this power dangerous and uncontrolled. Whenever he activates his semblance random objects within a wide area around the boy tend to be utterly crushed and compacted. His parents have cautioned him not to use this ability of his unless in an absolute emergency. - Thankfully a warning Copper has taken to heart. For now his semblance is too unruly and detrimental to be used regularly, but perhaps one day soon someone will be able to teach him to tame and master this power. If that day ever comes he will be a formidable opponent. Thankfully for his metallic mother and other androids this power cannot penetrate an aura field, making any alloys under the protection of this natural field of energy safe from accidental crushing.

    This semblance like many others is limited by the available pool of aura he has. The metal crushing might of Metal Bending is only active so long as he has aura to pull from. However, being half-arcana he can supplement aura for magic in a pinch. Objects not made from metal are totally unaffected, but any metal parts will still receive critical damage. A tire may be mostly rubber, but the rim would still be within the range of Metal Bending's effects. Though the applications of this semblance are currently limited due to a lack of training, the theoretical uses for this power are quite wide; One could use Metal Bending to bend and crush alloys back into proper shape, or blunt blades without causing harm to an opponent. Metal objects could be contorted into entirely different objects with precision usage of this semblance, opponents could be subdued by creating makeshift jails from crushed steel. These are only a few theoretical uses, but one can be sure it is very well limitless.



    Personality




    Copper is a care-free boy not easily phased by others. His parents personalities have both been inherited by him in equal parts. He has his father's air-headed naivety and his mother's cheerful innocence. He loves playing with his many siblings and the other children of Peak, but even more than that he loves reading comic books and novels depicting sprawling fantasy worlds where magic is widespread. Living in a reality in which magic is something he himself can use has only helped to grow this interest. Like most children his age he also idolizes all of his siblings. Pearl and Sherbet in particular are people he finds to be very cool, and likes to follow them everywhere possible. Copper is very friendly to a fault and can be easily won over by simply showing him basic kindness.

    Much like his dad he wants peace with everyone, however Copper takes it a step further and wants to make friends with everyone too. This is good and bad in equal measures considering the kind of people living in Remnant, but with his natural strength and large family it usually works out fine in the end. He always espouses the need for politeness, often reminding people much older than him to say "Please and thank you" and "As long as you apologize it's OK!" A natural curiosity leads to him wanting to learn many things and explore the world around him, he often gets into mischief as a result of wandering...His parents love him but they certainly recognize how troublesome he can be at times. Despite all of that his good nature and cheerful disposition make his personality infectious. It can be very hard for people to stay upset when they're around him. Despite his cheerful personality, sometimes he cries a lot. He is an emotional kid who still has a lot to learn after all.

    By the way, his favorite meal is grimm-shaped chicken nuggets.


    Last edited by Raymu on Tue Oct 18, 2022 6:20 pm; edited 2 times in total


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Nothost Mon Oct 17, 2022 3:25 pm

    RWBY Planning: Revamped M8ms7Qw
    Zinc Mars

    b]Age:[/b] 16-18 (Something I'm still debating).
    Titles: N/A (feel free to suggest some)
    Family: Alba Mars (Father), Penny Polendina (Mother), Copper Mars (Brother), many step-siblings and step-mothers
    Home: Peak (Mars Mansion)
    Aura Color: Yellow/golden

    Unlike her brother, Zinc wasn't the result of biological engineering. The first child of Penny and Alba, she didn't go through as many alterations as her brother did. As a result, some aspects about her physiology stand out more. Like her brother, her potential as an Arcana-Android hybrid is immense.

    While Zinc has some more normal outfits, she prefers wearing a plug suit to help keep her semblance in check. Currently it's hard for her to regulate it without some limiters in place. Zinc isn't afraid to show off her body, although it's more due to naivete then it is intentionally flaunting herself.

    RWBY Planning: Revamped L0fyzXj



    Weapon




    RWBY Planning: Revamped Yc3XluF
    Nanobite

    While Zinc prefers not resorting to using a weapon, she'll use a specially designed blade in combat. Based on Penny's swords, it's more designed for close to mid range combat. Like Penny's swords, it's capable of firing lasers. It's infused with light dust to enhance Zinc's abilities further.

    Its naming is a play on the word "nanobyte". Alba's daughter has a sense of humor similar to her fathers, which resulted in her using a pun for the name of her weapon.


    Magic

    Like her younger brother, she is capable of magic, but is limited in her scope of knowledge. While she is older and has accumulated more knowledge as a result, magic was in the process of being fully rediscovered and wasn't as widespread. Caution was also used in teaching magic in her youth. As a result, Zinc is only proficient in electric and light magic, the latter of which she uses to enhance her semblance further.


    Semblance
    Photo-light

    RWBY Planning: Revamped 9ag7q3S

    Zinc has the ability to manipulate photons for various effects. She can create light  constructs and use it to blind others. Those are only two of the applications she can use with it.

    It's versatility presents a problem to Zinc, as she hasn't been able to tap into its full potential. This despite all the training that Penny and Alba have given her to maximize her ability. In addition, she was not taught not to use her abilities unless she had to, and how to restrain them. It would likely take decades for her to maximize her full potential. Given her additional affinity to light magic, that potential is vast.



    Personality




    While not as naive as her younger brother Copper, Zinc is a curious, carefree individual who has an overactive imagination. Her cheerful innocence can easily light up a room. She is very fond of reading any book she can get her hands on, as her curiosity knows no bounds. She loves all of her siblings and makes an effort to interact with them as much as she can (a gargantuan task, given the amount of children Alba has sired).

    While Zinc is intelligent, she takes most things at face value. This sometimes results in her taking certain more fictitious and/or fantastical elements in books/movies to be actual fact. While she has grown a little wiser as she has grown up, she is very trusting in people and believes in the best of them.

    She also has a tendency to over complicate things. The most extreme example being her plans to play as "matchmaker" to her parents in the past. This can sometimes work in her favor, as she can come up with out of the box strategies that can pay off.

    She is very empathetic and polite to people. She was taught morals and restraint, so it's very hard to get on her bad side for an extended period of time. She tries to find solutions that make everyone around her happy. She also has a sense of responsibility towards her younger brother Copper, and sometimes keeps him out of trouble. Although there are occasions where she either causes mischief unintentionally or gets dragged into mischief.

    Zinc is a person who has everyone's best intentions at heart. But as the daughter of two of the most powerful beings on remnant though, sometimes her help can create more trouble then it does good. But Zinc is always trying!

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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Nothost Mon Oct 17, 2022 9:48 pm

    RWBY Planning: Revamped AEegUJs
    Pearl Mars

    Age: 18
    Titles: Black Rabbit, Partner in crime (Alex), Pearlie (Alba and Sherbet), various aliases (feel free to add on if a family member or someone who knows her has a nickname for her).
    Family: Alba Mars (Father), Diamond Mars(Mother), many step-siblings, half-siblings, and step-mothers/aunts
    Home: Peak (Mars Mansion)
    Aura Color:  Cyan (light blue)

    The child of Diamond and Alba, Pearl is one of the more resourceful of his children. She is a strange mix of crude and elegant, flowery and vulgar. Her wardrobe reflects her range. Dresses, casual wear, and her signature rabbit outfit are just a few of the things she wears.


    RWBY Planning: Revamped VQGfYTk



    Weapon(s)




    RWBY Planning: Revamped 5BlqEYP
    Crusher Bunny Model 19

    Pearl has an arsenal of weapons at her disposal. The Bunny Crusher 19 fires energy that can have various effects depending on what setting its on. Pearl prefers freezing her enemies, both slowing them down and damaging them simultaneously.

    The display tracks energy levels (ammunition), has an auto targeting feature, can switch between various scopes, and controls the power output of her guns. It's a very versatile gun capable of packing a punch, despite their small size.


    RWBY Planning: Revamped RX6tzma
    Bunny Drones

    These drone models are Pearl's most well-rounded model. They act as her eyes and ears, are capable of firing projectiles, and can be overloaded and detonated at a moment's notice.

    Bucktooth

    RWBY Planning: Revamped Z3IqCAz

    Continuing with the trend of naming her weapons after rabbits, Pearl designed this blade after studying one of Penny's. It's capable of channeling energy to create a greater cutting edge. It is also capable of splitting off into two if Pearl feels lime shifting to a two-handed sword style

    Any machine Pearl can hack may also be considered a weapon. Her hacking skills were second to none even in her own time. With the exception of someone with a specialized semblance that effects computers (I.E. Nala), there isn't anyone who can outpace her in the present. Given enough time, she can hack into anything connected to a network. Like any hacker though, Pearl would have hack a more localized computer from the source.

    Magic

    Pearl is very capable in magic, being at worst, competent  in anything she studies.  The element she has the easiest time with is Ice. Her versatility is a little limited right now, as she has spent the vast majority of her time studying time and space magic. Pearl hopes to be able to keep up with her family by mastering that complex field.


    Semblance

    Aura Assembly

    RWBY Planning: Revamped IWn4Ikt

    Pearl has the ability to use her aura to create constructs for a limited period of time. The more aura she puts into something, the longer she's able to keep her aura into a solid form. Pearl can perfectly replicate anything that she knows inside and out.

    There are limitations to this ability. In order for her to replicate something, she must know exactly how the original works, down to every nut and bolt. For example  She has the capability of creating a motorcycle. But only as a result of building her original one from the ground up. She has to understand how a machine works to create it.

    The more complicated the object, the more aura she needs to create it. It's an ability that's viable in large part due to the level of aura she has as a child of Alba.

    It's important to note that she has barely tapped the surface of this ability. It is an ability that's based in reality though. It's limited by Pearl's aura level and knowledge, not imagination.



    Personality
    :

    Live life proudly and confidently, even if you made mistakes sometimes That's what propelled both of her parents from nothing to being among the most influential people on Remnant. Pearl saw no reason not to live her life any differently. Even if that meant putting her at odds with other people.

    Pearl is loyal to her family and loves them, even if she doesn't say it that often. Pearl expresses herself in her mannerisms and the ways she acts. Her choice of attire honoring Evlynn and her half-siblings being the most obvious symbol of her appreciation and love for her family.

    That doesn't mean she never disagrees with them though. On the contrary, Pearl is a very rebellious individual. One that Alba has trouble reigning in. While she can be reckless, she is very meticulous in her preparation for the majority of her operations.

    Pearl is not shy to state an opinion or take action. If she thinks something stupid, then she isn't going to mince words. If someone isn't a part of her family, she's going to make sure you know what you said was stupid. Whether it's a sarcastic jab or through taking an action that expresses how dumb she thinks someone is.

    Pearl believes in the world that her father is trying to create. That everyone should be treated fairly and equally. And she'll fight tooth and nail for every value she believes in, if it comes down to that.

    Like her mother in her younger years, she lives her life with indifference towards the law. While she hasn't dipped her toes into assassination like Diamond, she has used her hacking prowess with little regard for legal ramifications. She won't hesitate to start a fight if she feels like it's the right thing to do. Pearl follows her emotions and heart, no matter where it takes her. This mentality is a double edged blade, especially at this stage of her life.

    While Pearl is very intelligent, good with computers, capable of wielding magic, and has a potential semblance, she has a bit of insecurities when it comes to some of her other siblings. Pearl has yet to achieve her full potential, and she was always unable to keep up with the siblings that inherited Alba's affinity to time.

    In particular, she was always compared to Sherbet, who is by and away the most talented of Alba's children. This alongside the history of their parents has resulted in an intense rivalry. A rivalry that has only intensified ever since Pearl got together with Alex.

    She loves both of her parents. Her mother is one of the few people who can keep Pearl in line.  Pearl doesn't resent her mother for her occasional discipline though. She idolizes both and wants to be like them someday.

    Pearl is very charismatic and can adapt to almost any situation. She can speak elegantly with flowery language if need be. And she has used it to great effect. Especially after she turned 16.

    Before she hooked up with Alex, she had flings and one night stands with no less than 100 women and girls. This was all within a 2 year period. Alex was meant to be another fling for her initially, despite her sweet words. Over time though, she came to care for the eventual maiden.

    She has even been a bit more relaxed around Alex, showing some of  the sides of herself that the flowery language is meant to cover up. She can be rude, sarcastic, and can take things to extremes. Pearl is still trying to find out who she is as a growing teenager.




    Last edited by Nothost on Tue Oct 18, 2022 3:48 pm; edited 4 times in total (Reason for editing : Added a title for you!)

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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Amord Tue Oct 18, 2022 12:55 pm

    RWBY Planning: Revamped Sherbet_Image_1
    Sherbet Cocolotte Mars

    Age: 18
    Titles: The Goddess of Time and Space (Self-proclaimed), The Champion of Nyx, Sherbie (by Alba), and any other nicknames or titles that would be given to her by family or friends (add as you like)
    Family: Alba Mars (Father), Neopolitan (Mother), Sorbet Mars (Sister), an incredible amount of step-siblings, half-siblings, step-mothers and aunts, Roman (Godfather, by Neo's insistence), Mnemosyne (Godmother, by her insistence that it is Prisma's Will)
    Home: Peak (Mars Mansion)
    Aura Color: Prismatic

    The child of Neopolitan and Alba! Sherbet is one of the first Arcana Hybrids, and she excelled at her studies in the Academy. After what happened to her father, a fire was lit under her and she pushed herself beyond reasonable limits. She received training from various notable figures, like her father when it came to her Semblance, various Arcana and Maidens for her magic, and even Hestia herself.

    Remnant's first so-called SSS-Rank Huntress. Or at least, that's what she would tell you!
    Would probably get into a duel with Summer Rose just to back up the claim.

    Her outfits are flashy, just like her hairstyle and choice of weaponry. She's not happy unless it's a big colorful mess.

    RWBY Planning: Revamped Sherbet_Image_2



    Weapons




    RWBY Planning: Revamped Sherbet_Armblade
    Shining Reflector

    Armored Bracelets that project an energy blade that goes over the hand. The bracelets can take a different variety of charges for energy, but most commonly Sherbet just uses them as a catalyst for her magic, which provides the most devastating effect outright. The Bracelets refine her magic usage to such a fine point that the drain is negligible -- her natural regeneration is faster than the drain.

    Much like her Aura, the blade projected via magic is prismatic in nature. The blades also have the extremely useful property of reflecting nearly anything they come into contact with. Weapon, projectile, and even other forms of magic. The name is of Sherbet's own design, she wanted to pick something that sounded "the most Hero-like", and decided on Shining Reflector.

    RWBY Planning: Revamped Sherbet_Jet_Boots
    Rainboots

    Armored jet boots! Like her Bracelets, they can take in a variety of charges, but they also work just fine with her magic; and just like before, it's refined to such a degree that there is effectively zero drain on her to use it that way. She has to be really pumping out some speed before it becomes a concern. But usually she doesn't need to push herself THAT hard.

    The name "Rainboots" came courtesy of Alba, a pun that he was proud of. It stuck after Sherbet kicked someone across the face while shouting "TASTE THE RAINBOOT MOTHERFUCKER!"




    Magic




    Sherbet's magic is, as one would expect, particularly strong due to her Arcana heritage, especially as Alba's daughter. She's tapped into a lot of her power in this field from a young age. Since it is True Magic, it would take too long to quantify exactly everything she is capable of, but there are main techniques that she has, and they will be detailed below;

    RWBY Planning: Revamped Sherbet_Magic_Weapon
    Chromatic Dance

    Independent of her bracelets and boots, Sherbet can create weapons out of pure magical energy, and wield them with surprising effectiveness. For her the weapons are weightless, which gives her an advantage over a solid weapon with actual mass to account for. This lets her attack much more often and at a faster pace compared to most fighters.

    While one would assume that the lack of weight would mean that she can't hit as hard without gravity to help do the job, it's made up for with her strength as a Hybrid Arcana. Can be combined with her "Space Manipulation" power, to create further devastating effects with each attack.

    This is the technique that she primarily worked on with her sister Sorbet. Though Sorbet insists on calling it something else entirely. That's just the kind of relationship they have.

    RWBY Planning: Revamped Sherbet_Hopes_and_Dreams
    Hopes and Dreams

    An advanced technique that only certain individuals can tap into; generally requiring that one is an Arcana, has Arcana heritage, or... A certain teacher.

    In Sherbet's case, she had the advantages of her heritage AND a certain teacher; that being Hestia. Hestia prepared as many advantages as possible when hoping to change the past that led to their ruined future. One such advantage was the study of Devil's technique to absorb negative energy.

    For Hestia, it was simple enough to reverse engineer this process for positive energy instead. She would have preferred being able to teach Sherbet everything she needed when it came to Divine Power... But even the best laid plans have something unexpected happen.

    Still, it is a potent power, allowing her to draw assistance from her family and loved ones and fight beyond what is normally possible.



    Semblance




    RWBY Planning: Revamped Sherbet_Chronokinesis
    Chronokinesis

    Comes as a direct result of her being related to Alba! Though it only represents one aspect of her Semblance, it is an important one; the ability to manipulate Time itself. It's an incredibly difficult power to use, even when super-charged by her Magic. But that only makes it more impressive that she can use it as well as she can. She tends to save using this for the especially difficult fights warranting it's use, and to leave as little opportunity for her opponent to figure it out as possible.

    She loved using it to prank her many siblings -- at least until some of them were resistant because of their heritage...

    RWBY Planning: Revamped Asriel_fight_background
    Spatiokinesis

    The current theory is that this part of her Semblance is influenced by her being related to Alba and Neopolitan. Having Arcana heritage mixed into this took the ability to create illusions, turned it up to 11 at "manipulate reality" and let Sherbet loose onto the world.

    The ability to manipulate space itself entails a truly staggering amount of potential; and it can also be supercharged by her Magic. One of the main uses is that she can trap her opponent in a domain of her own making. This is her ace up the sleeve, the gambit that she saves for the most difficult opponents that force her to fight with everything she has -- and also her intended counter to the Arcana Droid, Uriel.

    A Goddess of Time and Space!
    Well. She still needs to finish her training with Hestia.



    Personality




    Behold! It is none other than Sherbet Cocolotte Mars! The one destined to save the world! The Hero from the Future! The Goddess of Time and Space!

    "Hey hey! Are you ready?!"

    She takes more after Alba. Easily excitable, partakes of cheesy stories and shows involving super heroes, and then uses them as inspiration for herself. She also more or less declared "Anime is real!" and is going to make sure that you can't argue with her about that.

    Sherbet is a constantly running ball of high energy. It can be pretty difficult for people to keep up with her as a result, especially when it comes to battle. Just like her father she appreciates wild ideas, there has been plenty of times where he'd think up something like "I'll drive a tanker truck into a burning warehouse", and Sherbet decides to one-up that somehow.

    It's dangerous to ask how she can. But even when she's not doing something like that, she also holds zero hesitation about putting herself right in the fray of something dangerous. Another trait that she shares with Alba; they just don't think about the danger when it comes to themselves.

    Sherbet doesn't mind getting help from her friends and family, though. In fact, she welcomes it! Perhaps with a little too much gusto, as she can start talking about coming up with combination attacks with them.

    Friendly, and doesn't mind flirting one bit; especially if someone takes an interest in her. But when it came to romance she didn't have a lot of luck due to her father's death. She dove straight into training -- at first it was because she wanted revenge. But then it was because it was part of a plan to change all of these horrible things.

    She has a bit of a friendly rivalry with her sister, Sorbet. Not many could keep up with the kind of training that Sherbet has put herself through, but Sorbet didn't hesitate for a second to match it blow for blow. Sherbet likes to tease her about it, and they of course have their disagreement about the technique names... But she knows it's because Sorbet is concerned for her.

    Sherbet knows there is a time and a place for everything, and she can get serious when it's needed. That hints at the personality beneath the surface; she is everything bright and colorful, cheerful, and strives to inspire hope in others. But she's also silently bearing the weight of responsibility on her shoulders.

    From her perspective, she has to save the entire world. Even if the cost might be high; she was prepared to make a one-way trip to the past and not be able to see everyone again for years.

    And although she takes more after Alba, she does still have a part of Neo inside of her too. The Arcana Droids are the ones that earn this ire, but sufficiently becoming a threat to the future, her family and her friends is a good way to see this side of her personality.

    A side of her that has zero hesitation to make you pay for crossing the line. Like her mother, she can get very creative about how to best deal punishment out to a target.

    When her anger runs cold, she can tap into her powers at a much greater capacity than before. It doesn't matter if they're a Goddess or if they're Immortal; she'll find a way to make sure you learn your mistake.

    She'll punch you across time and leave you with a mere fraction of your power. If she can't break you that way, then she'll make it so that time takes as long as possible for you.

    "You think you're above consequences?"

    Devil ended up learning the hard way about her Immortality; when Sherbet surged her power to such a degree that even her fellow siblings couldn't see what she had done to Devil. Which was of course
    [REDACTED]
    "Seriously, what the hell was that, Sherbet?"

    But although she is capable of terribly dark emotions, she is also capable of holding great feelings of love, as well! As Alex soon learned, their childhood game of "Darkdeath Evilwoman versus The Absolute Victory Unlosing Ranger!" was the groundwork for what would eventually blossom into their relationship. At first it was a silly rivalry with kids playing make-believe, but the thing about Sherbet... She didn't really stop playing "make-believe" with that.

    Sherbet henceforth decided that the best way to redeem her most ultimate bad guy was to show them love!

    It ended up being a bonus that she also got to hold a victory over Pearl, who previously touted her list of partners with pride while Sherbet was so focused on her training. Well, they have the same girlfriend now!

    "Heh."

    "Oh, shut up before I dig out something embarrassing from your past."

    "You are welcome to try!"


    Last edited by Amord on Wed Oct 19, 2022 3:42 am; edited 8 times in total


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Lamia Tue Oct 18, 2022 4:09 pm

    RWBY Planning: Revamped Sorebet3
    Sorbet   Vanille   Mars

    Age: 17
    Titles: 'Betty' [Affectionate Nickname by her father] Thief of Justice [Self Proclaimed]
    Family: Alba Mars (Father), Neopolitan (Mother), Sherbet (Twin Sister), many step-siblings and step-mothers, Rowan (Neo made him Godfather)
    Home: Peak (Mars Mansion)
    Aura Color: Green
    Speech Color Code: #ec5e61

    Bio



    Weapon
    Noisemaker
    RWBY Planning: Revamped Unknown

    RWBY Planning: Revamped Unknown

    Sorbet's weapon is something made between her and her parents, as the girl had always admired her mothers style, because of this she took more after her mother's graceful style in combat, as well as how aggressive she can get at times. it's built to accept her augmentation magic readlily, to improve the capabilities it already posses. It is an umbrella like Machine/Shotgun (Able to switch rounds] that can double as both a weapon to with in close do its large pointed in (Her mother insisted a blade was needed in the design) as well as a shield when the top part opens up do to the sturdy materials used in it's making. it of course can load different kinds of dust cartridges as ammunition in ether mode and is light enough for the elegant, rough, 'style on you bitches' style taught to her by her mother.




    Abilities




    Magic
    RWBY Planning: Revamped Sorbet

    Sorbet is capable of channeling and using magic, more specifically she and her twin sister trained much of there natural magic use together, along with her father as the main mediums. namely they developed there own magical technique for forming or augmenting there means of offense, through weapons, there own body or the forming of. For Sorbet this is often used for to augment her fist's or attacks used through her Noisemaker when she needs to be more precise and energy efficient.

    or if she feels like styling on your ass.

    For Sorbet this is the main use of her magic, though she is able to use more conventional means, if theirs a style shes mastered its the ability to augment herself through her magic. She calls her own formation of the skill 'Emerald Round' Agility, punches, kicks, you'll find that while her use of magic may not always be what you'd expect out of of a mage, she is very much what you might call a 'fist wizard' more so when that Fist Wizard is hitting you with true magic powered fists from there half arcania blood!

    "As the older sister, I must refine our ability to it's utmost!"

    Semblance
    Spatiokinesis

    "Now listen, I can only maintain this realm for three hours....

    "THATS A LONG ASS TIME!"

    "Yeah... sucks to be you don't it?"

    One's first impression of Sorbet's ability would be that she simply casts illusions, however this is far form the truth. The hot mixing of genes that was Alba and Neo's love making made some pretty volatile cocktails for there children. When you try to punch her and your fist goes through her face... it's not because your hitting a fake Sorbet, it is because in that moment you punched through her private 'space' aka Sorbet posses the ability to manipulate for lack of a better word 'space' in various ways.  It is most frequently used int his from to most, in the form of her dodging and weaving through her opponents attacks.

    She tends to only put out the higher uses of her power in important battles, such as against the threats to there future. Rather than a minor blink, Sorbet can pull her opponent into a separate space she dubs the 'Triple Soft Serve Space' Sorbet's believes her spacial powers to be the best option against her enemies and as such has put the most work into it. The spaces entraps her foes in a world completely at the whim of sorbet.  Fighting here feels like an eternity to her opponents, as she changes and manipulates its factors to her benefit. It's her ace in the hole, and one shes able to maintain for quite a while..., even one of the few things she's taught herself ot augment with her magic, though it will leave her severely drained after the fact, and as such it is a last resort for her to go to despite it's effectiveness.

    Chronokinesis

    "What, you think I'm just gonna stand there and take it?"

    Sorbet's Chrono abilities differ from her sister's, namely because she hasn't put the mass training into it that she has her Spacial ones, though she still has trained it's use. It is of course a draining skill, she uses it in a way similar to her father, to freeze her opponent and wail on them, or if she needs to get her and her allies away from a tough target. While her sister's covers a wider area, Sorbet's covers a smaller, typically singular or small area of effect due to her lesser training in the field.

    That said, before they learned to resist each others, Sherbet and Sorbet very much used to mess with each other with there similar abilities, spacial and chrono

    .....they still do, at times.


    Personality




    RWBY Planning: Revamped Sorbet2

    While Sherbet is more like there father, Sorbet takes more after there mother. She is a determined sort, who sticks to her goals with a passion once she sets to them, more so if it is for someone she cares about. She's a hand at exposing peoples weakness' and flaws through observation, through combat or non, and using those against them when it's called for-with little care to how it might effect that person. In her eyes if they were going to mess with anything she cared about, they don't deserve for her to give them a break.

    That being said, how she treats her family and how she treats anyone else is like night and day. Much like Sherbet she will play with, spar, spend time with and of course prank her family members with gusto, most of all with her twin sister. however, strangers do not get this kind treatment. To them she has a much more cold, mocking tone, she will tease strangers sure, but she also will not show them the same kindness she shows her family and friends. Enemies get the true cruelty of a daughter of Neo (Watch out Uriel!) She will viciously attack, stomp, even happily put a blade to those who come to be seen as an enemy in her eyes, with the cruelest of smiles on her face. Woe be to those who hurt her family, for she will chase you to the ends of the earth-and she will make you suffer every second you for what you did to her family.

    And she will ensure you feel every tick of the clock.

    The Arcana droids are in this category, one in particular...

    Sorbet has a desire to prove herself to her mother and father (even if said father would insist she didn't have to) and was what put a lot of the fire into her training when she was younger. With her father now dead in the future she wishes to prove herself as a worthy successor to him, to prove that she is a daughter he can be proud of. She wishes to avenge her father's death and her mothers pain fully. For someone she loves, and of course to her family itself she is extremely loyal and protective. Family means the world to her, the people she loves mean more than anything else.

    She's a crafty girl, and takes after her mother's more... thieving habits. ....not that her father did much to deter this development! However his influence does shine through in her she does not steal from just anybody, only criminals and bad guys feel hands of the Thief of Justice! There are some exceptions to this, but Ozpin didn't deserve that priceless statue anyway right? He's a jerk!

    It is worth noting that while Sorbet is not in fact mute, strangers she barely knows might as well think she is. she will give them the 'no talk treatment' even showing off pre written, or writing out cue cards to show them, by message etc...

    She is a smug girl, applying in all parts of above, she's aggressively smug to people she hates, silenlty smug to people who are strangers. playfully smug when she beats Sherbet in a spar!

    And ahem... 'aggressively' and 'submissively' smug in bad with a lover.

    ...But let's be honest, if your able to get to this point with her, you kind of deserve it...


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    RWBY Planning: Revamped Image

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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Nothost Wed Oct 19, 2022 12:46 pm

    RWBY Planning: Revamped Gwq6cPe
    Sidra Vacuo

    Age: 26
    Titles: Summer Maiden, Ruler of Vacuo (self-proclaimed), Desert Storm, Treacherous
    Family: Her fellow maidens (considers them sisters)
    Home: Currently Nomadic (mainly in Vacuo)
    Aura Color: Yellow

    Sidra typically wears her white cloak and the outfit underneath it. White is a good color to wear in the desert, as it reflects light.

    RWBY Planning: Revamped BUrgF7C



    Weapon(s)

    (Note, each of the weapons will get a name later. But I want the theme to be consistent and haven't had the time to fill them in yet).




    Spoiler:

    Sidra is the most comfortable fighting with her spear, (name to be determined). While she crafted the majority of them, a few of them are magical artifacts she has managed to aquire during the course of her travels. Her strategy and how many she uses at once depend on the opponent. Sidra is capable of wielding all of them if need be.

    Magic

    As the Summer Maiden, Sidra has access to the same powerful magic that the others have. While capable of wielding all elements, she is most comfortable with lightning and wind magic. She primarily uses wind magic to further facilitate her multiple weapon fighting style, expertly manipulating them around the battlefield.

    Her lighting magic is used in conjecture with her semblance, according to her. At 21, she became the youngest Maiden to become what was referred to as "fully-realized" What that means is something that was kept from the younger generation of Maidens. That didn't stop Sidra from achieving this milestone (which she celebrated by having her first alcoholic drink legally.)

    Perhaps it refers to (at least) in part how quick and precise she can use magic (at least without having to build up especially powerful attacks).

    Semblance
    Bioshock

    RWBY Planning: Revamped 8zzwNJ1

    Sidra is capable of manipulating her  bio-electrical field with her aura, and channeling that to various effects. Ozpin has speculated she might be able to do this with the bio-energy of others, though this has never been displayed by Sidra.

    Even if she could, Sidra made it clear she wouldn't use it like that. "Even if I could, I wouldn't use such a cowardly tactic. Weakening other people ain't that fun."

    One interesting thing to note is that Vacuo cultivated this semblance and passed it down through selective breeding. One could only imagine what the purpose in using this semblance the nation of Vacuo had planned before Sidra defected.

    Perhaps Sidra likes using lighting magic due to her affinity to electricity. A theory cast around after she defected that becoming fully realized allowed her to enhance her semblance. Sidra has made an effort to hide her abilities since leaving and hasn't been pressed to go all out, so this is not confirmed one way or the other.



    Personality
    "Listen, this world is shaped by the strongest. They take what they want and trample over the weak and vulnerable. I want to change this world. Are you going to bend to Ozpin's will and waste your life away? Or will you follow me? Eat what you want, do what you wish, and change thjd world! - Sidra to the orphans assigned as her guards.

    RWBY Planning: Revamped IpEu1C7

    Sidra literally gave herself the last name "Vacuo". That alone should give others an idea of the kind of person she is. Sidra was raised as both a Maiden and with Vacuo Culture. So she firmly believes in the ideology of individual freedom. She seeks to make the entire world follow this ideology.

    And as the "strongest in Vacuo" she considers herself the true ruler, to the point where she started a rebellion to take over Vacuo. She holds the academy's authority in as little regard as Vacuo holds their own government.

    While strength is the only thing she doesn't judge people by, she has respect for those who show strength, and disdain for those she views as "weak". However, pure power alone isn't the be all, end all for her. She has considered some strong fighters as "weak", and some weaker combatants as "strong".

    While her exact value system is unclear to anyone outside of her fellow maidens, Sidra seems to view someone's worth based on a combination of potential, personality, and capabilities, among other things. People with less combat oriented semblances have made it far in the world after all. "Go as far as your abilities take you!"

    Sidra believes firmly in a world where people are able to make their own choices and go as far as they're able to go. For everyone to start off from the same point without being disadvantaged and used by "weak" individuals.  

    So as the "strongest", what does Sidra want to do? Well aside from killing Salem, changing the world,  and helping her siblings achieve what they desire, Sidra partakes in some other hobbies.

    Magical artifact collecting became a hobby during her initial travels (it usually involved taking it from the Akuma or from archeological sites). Sidra also is fond of meditating to help wind down and keep her mind healthy. She has a more standard exercise routine mixed in with her more strenuous training.

    And of course, Sidra loves having a good time, especially with people she considers family. A lot of the time it involves booze in some capacity. Sidra considers her fellow maidens and the Orphans who follow her to be family. Vacuo clans have been known to raise people in a  communal fashion, so you need not be blood to be considered family in Vacuo Culture.

    RWBY Planning: Revamped Gy7cqWm


    Of course her favorite pastime is a good fight. Which for someone like her, is hard for her to come across. While she has more of a tendency to fight seriously and more carefully if her family is involved in her battle, alone she has a habit of scaling herself down to match her opponent. She doesn't take cheap shots and sometimes gives her opponent's time to prepare, if she feels like it will be worth the wait.

    Even when she doesn't go all out, she is a force of nature in combat. It is this that has earned her the moniker of "Desert Storm " She is fast, relentless, and is destructive as all get out. The end result of the storm depends on how she views whoever she is fighting, and whether or not the fight is for her campaign or for her own enjoyment.

    She is a vengeful individual, one that will go to the ends of the earth to achieve her vengeance. And when she exacts it, she'll do it with a smile on her face.

    RWBY Planning: Revamped Kl7zywx


    Background

    (Most of this is a placeholder right now. For example the cause of her original death may change.)

    Note: In the original timeline, Sidra died of an rare, incurable disease (at the time). The strongest maiden never obtained her rightful blade, and died without going out in a blaze of glory. As monstrous as she was to face, the Summer Maiden is as human as most others are.

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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Nothost Fri Oct 21, 2022 2:51 pm

    RWBY Planning: Revamped QPUImUy
    M.A.K.E.

    b]Age:[/b] 1 Year
    Titles: Mechanical Arcana Knight Enforcer (feel free to add any)
    Family: Classified.
    Home: N/A
    Aura Color: Light-Blue

    MAKE is very adaptable, wearing clothing for what is required for the situation. In combat, she dons her armor and weapon set. When going incognito and disguising herself as a human, she’s capable of blending into any environment she wishes to.

    Spoiler:




    Weapons

    Classified




    Magic

    Classified


    Semblance
    Classified



    Personality


    RWBY Planning: Revamped DyPt15j


    Data Log: MAKE


    MAKE is an artifical lifeform that approaches most situations from a practical and direct standpoint. Logic is the primary influence of her decisions. While she has emotions, she isn't ruled by him. Her AI plays a role in all major decisions thrust upon her. Whether it's saving someone or slaughtering an entire town, she will carry out that action if it makes the most sense.

    This extends to her smaller interactions too. While she has her own personality, she changes her behavior depending on the environment, situation, and circumstances. As a result, what most people get isn't the real MAKE. For MAKE, logic and reason are what will get her to her goals. Everything else is secondary. Her AI and conceals the her personality below the surface.

    Sometimes parts of her true come put from beneath the surface. The AI has been instructed to only release the first limiter when all other options have been exhausted. should that occur, her true self will fully emerge. Primiliary data and tests have determined that [Data omitted]. Due to this information, it's imperative that she only take off her limiters against her primary target.






    Background


    The third and latest generation of Arcana droids [Designstion G3] are a resounding success. After years of experiments, a perfect fusion of biogical and mechanical technology has been achieved. G3 has managed to take the genes of multiple sources and successfully combine them together with technology. MAKE is composed of [omitted]



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    Post by Lamia Thu Nov 03, 2022 5:19 pm


    "but the stories lie, for she was my precious twin"

    RWBY Planning: Revamped Tamamo_mon_musu_quest_drawn_by_kuron_hakaisha__sample-478d1ccb62b9ea0b6ec0ecd9f8650233
    Suiko   Painite

    Age: Three centuries
    Titles: Empress (Arcania Title)
    Family: Deceased mother and father, Tokala Painite (Twin Brother)
    Home: The ruins of the place her people, namely in memory of her twin brother, once lived
    Aura Color: Purple
    Speech Color Code:#c287bc

    "A daughter of evil who ruled the kingdom from within"

    Suiko Painite is remembered as a cruel, evil queen who led a kingdom of Faunus in an attempt to destroy a kingdom of humans, as her parents attempted to before her. She is remembered as a heartless fox who sacrificed even her own people to buy herself a few more minutes of life as the war she wrought came to her doorsteps. Someone who forced her own twin brother into servitude simply so that she could rule unchallenged.

    History remembers Suiko as one of the reasons for Faunus to be treated as they do, as a monsterus beastly person, so heartless even her own servants fled there home and abandoned her. A woman that in the end was captured by brave, valiantly human solders and executed. It i said that even as she died she had a vain, evil smile on her face, in contempt of the humans who pushed her back.

    But this... was far from the truth of things. a truth only her brother truly knew.

    Her brother chose to become a servant, so that her sister could have light, so that she could care for her every whim and show her every love... she desired to show her care in there parents place.

    She fought the human kingdom because they executed her parents, and continued to bring harm to her people-she desired to bring lasting peace for her people, But much like her parents... would prove unable to. She did not sacrifice her people, for they treasured her light so much they leapt to her defense or fled, all in the hope that there queen might escape.

    And they were slaughtered for it.

    But the biggest lie... was that Suiko was executed at all.

    "The masses claim that justice will be brought on us this day, but i won't see it through, they will not get there way"

    On that day, as the doors to her castle were charged down. As servants fled... what they captured was a falsehood. For the twin brother, so loyal to her sister hatched a plan. A plan that her sister cried against, one she didn't want to follow through with. But the brother would not have it, for he treasured his sister to much to let her be brought down like this.

    For they were twins, of the kind that looked so alike he could take her clothes, he could trade clothes with her and no one was the wiser.

    "Listen now my dear give your clothing to me, you and I will switch and away you must flee"

    But in the end she relented and wore her brother's clothes. Among the servants she was able to flee.... the solders none the wiser to the trick. The brother now in her dress and in her style, was brought to the guillotine. And that smile so seen as the queen's final act of defeince.

    Was a smile of a brother who had protected what he held most dear.

    "You will be ok, we are twins, don't you see? they won't know now dear, don't look back and just leave"

    She ran... long and far. She ran as far as she could-her heart heavy with the loss of the last of her family, and the people she held so dear. She ran indeed until she came upon a person. A person who spoke to her with honeyed words. A person who claimed to be able to give her back her world, to help her get vengeance against a people who wronged her so. A promise to allow her to bring back what she had lost... in time, by helping her reach her goal.

    Bringing the gods, bringing the world to it's knees-and then they could do anything they wanted... even bring back those they lost.

    She could have her brother back....

    "If the day comes that we are born once again, it'd be nice to play with you, so I'll wait for you till then"

    She accepted that woman's offer. and all that came with it. She let herself be mixed with darkness, to become Grimm itself to have her wish. She was one of the first, indeed.

    A queen, an Arcania... a Grimm.... A twin. Who never let her heart be blackened, until the very end. Until the world itself took everything away from her....

    Now... now she will do anything to have it back. Anything to see her world brought back to her once more.

    So she can be a queen, an empress to her people once more.


    Abilities

    RWBY Planning: Revamped Image

    Magic



    Semblance
    Placeholder

    .......





    Personality


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    RWBY Planning: Revamped Empty Re: RWBY Planning: Revamped

    Post by Nothost Mon Nov 21, 2022 1:17 pm

    Velvette (Real name, Violet Lilac  

    RWBY Planning: Revamped YFWeVrE

    Age:17
    Titles: Valiant Velvette (by her comrades) Violent Violet (by people who got in a fight with her).
    Family: Mother, younger brother.
    Home: Currently Corinth/ Phraos Academy

    Spoiler:

    Aura Color: Red

    Clothes


    Spoiler:


    Weapon


    Blitz Chain
    A ball and chain flail. The handle provides the means for the wielder to use the weapon comfortably, and also serves the function for taking in Dust charges. When inserted, the ball and chain both gain the elemental properties associated with the particular Dust used. The weapon also holds transformation qualities, the ball at the end of the chain can split apart into several pieces. When done during an attack this usually results in them flying around the target.

    The transformation is then activated again, pulling the pieces back together and trapping the target in a tight hold. Technically the flail can be used on multiple targets at once, but this obviously requires them to be in range and having sufficient skill to pull it off. Designed to allow for Velvette's Semblance to be used in tandem.


    Semblance
    Aura Jacking

    Whenever the user makes contact with someone actively using their aura, the user can cause their target's aura to inflict pain on themselves so long as the user maintains physical contact. This includes through the use of a weapon. If maintaining contact on multiple targets, the Semblance can be extended to effect all of them, but this makes it more draining to use.


    Personality


    Reliable, poised, cunning. This isn't unusual for someone from Mistral. Those are qualities you need to survive in that ruthless world What is unusual is that Velvette has a sense of morality, something which many people lack.

    Most people wouldn't know that if they didn't get to know her. She has a serious demeanor that makes her imposing to most people she meets. Mature for her age, she exudes a natural presence that she uses to her advantage, whether it's keeping allies calm or intimidating enemies.

    While there are certain lines she will cross, she is willing to do what she has to do to keep her friends and family healthy and happy. Its this trait that has gotten her into high water more than once, and has resulted in a criminal record.




    Background


    Kuchinashi is both a beacon of hope within a pit of darkness.Shelter Academy has to work tirelessly to ensure their students are prepared for graduation, a hefty task considering the environment they grow up in.

    Headmaster Takaya and his staff have to contend with the underworld of the city. As successful as their efforts are, 1 in every 4 graduates end up recruited into the ranks of the Akuma. Violet was on the precipice of this.

    Violet was a poor girl from Reid village who had to work since she was 9 to help her family make ends meet. Her dedication and ambition shone brightly, even at a young age. Her sights were set on one thing: to become a hunter and bring her family out of destitution.

    Reid village was one of many that existed in the shadow of Kuchinashi. Their protection was the reason that small villages could exist around it. They were also willing to escort poor, qualified academy candidates to Kuchinashi for free. Most were too poor to make a journey to anywhere else. Thus was one of the many ways people were pressured into corruption.

    By all accounts, Violet was a good student. Although she didn't make many friends in her first year. Getting better and helping her family was all that mattered to her. It was this that led her into trouble. Akuma and their affiliates offered a good amount of cash for favors here and there. Violet resisted the temptation at first. But when her younger brother became sick, she felt like she couldn't wait to graduate.

    Thus she became a low-level operative. Enforcing payments and nudging other students towards a life of crime were two such tasks she did on their behalf. Her brother's life was saved as a result, but her actions eventually caught up to her.

    Shelter discovered what she was up to and put a stop to it. It was clear that she was too compromised to stay there, and that she would face jail time. But the world needed hunters desperately. And so Violet was made an offer: face jail time, or be transferred to a combat academy in Vale. Violet agreed, and thus was transferred to Pharos Academy, which was in between Corinth and Vytal Island.

    When she got there, Violet trained with a vengeance. This only served to make her more intimidating and unapproachable to others. But the goal was clear: she had to become a hunter at all costs. If she was to make ends meet, she was going to have to develop a semblance and hone her skills.

    (Note: Velvette is the codename she will go by when she joins up with Vaneera. The violet backstory is primarily meant to give concrete information for Blumina to look up.)

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