Bass's moveset consists mostly of ranged attacks to deal damage from a safe distance along with some trap like abilities. Then stronger close ranged attacks for finishing off opponents. he's fairly light weight to make up for his distanced attacks.
Statistics:1-10
speed:6.5
attack:7
height:4.5
weight:4.5
recovery:7.5
Basics:
A-Bass Buster Quick- he fires a single pellet like shot. mid range (1/3 of FD's length)and does alittle less knockback then Falco's laser.
AA-Bass Buster Quick Dbl- he fires 2 pellet shots mid range (1/3 of FD's length)and does alittle less knockback then Falco's laser.
AAA-Bass Buster Quick Rapid- he fires a continuous stream of pellet shots (1/3 of FD's length)and does alittle less knockback then Falco's laser.
Side A-Triple Blade- Bass fires 3 knife like projectiles from his buster arm mid ranged and spread as they fly. Long ranged. does same knockback as Bass Buster.
Down A-Solar Blaze- Bass Fires a fireball that explodes on contact with opponents, opponent's attacks, or stage hazards. mid ranged but moves slowly. does good knockback for a basic attack.
Up A-Rebound Striker- Bass throws A bouncy ball like projectile that can hit walls, opponents,or floors upto 3 times before disappearing. Does slight knockback.
Smashes:
>.Smash-Wheel Cutter- Bass throw a saw blade downward that quickly rolls on the ground. Think Pickachu's B but faster with slightly lower range and alot heavier knockback. Also deals multiple hits before launching opponents
v.Smash-Chill Spike- Bass shoots a ball of ice at the ground which forms into a spike trap. Knocks opponents high into the air unless he fires from a higher platform and it hits before freezing solid then it knocks them downward and either way it may freeze them for a short time.
^.Smash-Thunder Wool- Bass fires a thundercloud like ball of wool upwards it deals electric damage and medium knockback and stuns opponents. Once it reaches about 3 times Bass's height it fire a lighting bolt that knocks opponents straight down. Very dangerous over pits.
Airs:
Nair-Bass Bash- Bass hits opponents with one of his arms.
Fair-Air Dash- Bass quickly moves forward with a kick.
Bair-Air Reversal- Bass does a round house kick aimed behind him.
Uair-Bass High- Bass jumps up slightly with a uppercut
Dair-Bass >.Smash-Wheel Cutter- Bass throw a saw blade downward that quickly rolls on the ground. Think Pickachu's B but faster with slightly lower range and alot heavier knockback. Also deals multiple hits before launching opponents
Others:
Dash Attack-Sliding Buster- Bass dashes forward and brings his buster out in a close ranged attack then fires a shot stronger then his Bass Buster Quick shots.
Get Up Attack-Bass Buster Spread- When Bass gets up he Fires His Buster in these <.^.>. directions.
Ledge Attack-Bass is Back- Bass get's up with a strong upward smash. deals moderate knockback
Ledge Attack over 100%-Bass Revenge Blast- Bass gets up in a explosive wave of energy like in Megaman and Bass when he gets a boss weapon. deals pretty heavy knockback.
B moves:
B-Bass Buster Charge- Bass Fires chargable Green buster shots with a wicked skull shaped imprint. It's weakest form is the size of Wolf's laser and deals 6% dmg.
At half charged It's size of Lucario's Aura Sphere(when at 0% dmg) and deals 12% dmg and the skull is more prominent.
at full Power it's slightly bigger then Samus's Charge Shot and deals 24% dmg. At this point the shot is evil looking.
>.B-Tengu Blade Dash- Bass dashes forward surrounded by wind with a bladed arm. Makes a good recovery move and once Bass stops a whirlwind like attack continues moving forward. Mid and long ranged the direct attack deals 14% dmg while the whirlwind deals 7% the whirlwind doesn't appear if the first attack hits an opponent.
v.B-Ice Wall- Bass creates an ice column that works as a shield. It can take upto 18% dmg before breaking, but only 9% if it's a fire based attack. It breaks faster when damaged. Creating an Ice Wall above or in the same position of an enemy will make the column hit the opponent freezing them and dealing 16% dmg. The time they stay frozen depends on their dmg.
^.B-Trebble Boost- Bass's canine companion Trebble combines with him temporarily giving him the ability to fly. Works like Pit's Power of Light except it is faster, doesn't last as long, and by pressing A he can fire 3 pellet shots in a downward scattershot.
Throws:
Grab- Bass Grabs his opponent in a choke hold.
Pummel- Bass knees his opponent.
F-Throw- Bass does a basic forward throw.
U-Throw- Bass throws his opponent up and shoots them once with a pellet shot.
B-Throw- Bass throws his opponent back over his shoulder.
D-Throw- Bass slams his opponent down hard.
Taunts:
Up Taunt- Bass looks up and laughs evilly.
Side Taunt- Bass releases a small blast of energy then blows the smoke away from his buster.
Down Taunt- Bass radiates wicked looking purple energy.
Entrance-Like Megaman's only purple
Victory 1- Bass glares off into the distance as if contemplating his next battle.
Victory 2- Bass stands by Trebble looking cool as Trebble howls.
Victory 3- Bass laughs maniacally with his arms crossed.
KO-Like Megaman's only purple
Loss- Bass is on one knee while sparking as if damaged.
Statistics:1-10
speed:6.5
attack:7
height:4.5
weight:4.5
recovery:7.5
Basics:
A-Bass Buster Quick- he fires a single pellet like shot. mid range (1/3 of FD's length)and does alittle less knockback then Falco's laser.
AA-Bass Buster Quick Dbl- he fires 2 pellet shots mid range (1/3 of FD's length)and does alittle less knockback then Falco's laser.
AAA-Bass Buster Quick Rapid- he fires a continuous stream of pellet shots (1/3 of FD's length)and does alittle less knockback then Falco's laser.
Side A-Triple Blade- Bass fires 3 knife like projectiles from his buster arm mid ranged and spread as they fly. Long ranged. does same knockback as Bass Buster.
Down A-Solar Blaze- Bass Fires a fireball that explodes on contact with opponents, opponent's attacks, or stage hazards. mid ranged but moves slowly. does good knockback for a basic attack.
Up A-Rebound Striker- Bass throws A bouncy ball like projectile that can hit walls, opponents,or floors upto 3 times before disappearing. Does slight knockback.
Smashes:
>.Smash-Wheel Cutter- Bass throw a saw blade downward that quickly rolls on the ground. Think Pickachu's B but faster with slightly lower range and alot heavier knockback. Also deals multiple hits before launching opponents
v.Smash-Chill Spike- Bass shoots a ball of ice at the ground which forms into a spike trap. Knocks opponents high into the air unless he fires from a higher platform and it hits before freezing solid then it knocks them downward and either way it may freeze them for a short time.
^.Smash-Thunder Wool- Bass fires a thundercloud like ball of wool upwards it deals electric damage and medium knockback and stuns opponents. Once it reaches about 3 times Bass's height it fire a lighting bolt that knocks opponents straight down. Very dangerous over pits.
Airs:
Nair-Bass Bash- Bass hits opponents with one of his arms.
Fair-Air Dash- Bass quickly moves forward with a kick.
Bair-Air Reversal- Bass does a round house kick aimed behind him.
Uair-Bass High- Bass jumps up slightly with a uppercut
Dair-Bass >.Smash-Wheel Cutter- Bass throw a saw blade downward that quickly rolls on the ground. Think Pickachu's B but faster with slightly lower range and alot heavier knockback. Also deals multiple hits before launching opponents
Others:
Dash Attack-Sliding Buster- Bass dashes forward and brings his buster out in a close ranged attack then fires a shot stronger then his Bass Buster Quick shots.
Get Up Attack-Bass Buster Spread- When Bass gets up he Fires His Buster in these <.^.>. directions.
Ledge Attack-Bass is Back- Bass get's up with a strong upward smash. deals moderate knockback
Ledge Attack over 100%-Bass Revenge Blast- Bass gets up in a explosive wave of energy like in Megaman and Bass when he gets a boss weapon. deals pretty heavy knockback.
B moves:
B-Bass Buster Charge- Bass Fires chargable Green buster shots with a wicked skull shaped imprint. It's weakest form is the size of Wolf's laser and deals 6% dmg.
At half charged It's size of Lucario's Aura Sphere(when at 0% dmg) and deals 12% dmg and the skull is more prominent.
at full Power it's slightly bigger then Samus's Charge Shot and deals 24% dmg. At this point the shot is evil looking.
>.B-Tengu Blade Dash- Bass dashes forward surrounded by wind with a bladed arm. Makes a good recovery move and once Bass stops a whirlwind like attack continues moving forward. Mid and long ranged the direct attack deals 14% dmg while the whirlwind deals 7% the whirlwind doesn't appear if the first attack hits an opponent.
v.B-Ice Wall- Bass creates an ice column that works as a shield. It can take upto 18% dmg before breaking, but only 9% if it's a fire based attack. It breaks faster when damaged. Creating an Ice Wall above or in the same position of an enemy will make the column hit the opponent freezing them and dealing 16% dmg. The time they stay frozen depends on their dmg.
^.B-Trebble Boost- Bass's canine companion Trebble combines with him temporarily giving him the ability to fly. Works like Pit's Power of Light except it is faster, doesn't last as long, and by pressing A he can fire 3 pellet shots in a downward scattershot.
Throws:
Grab- Bass Grabs his opponent in a choke hold.
Pummel- Bass knees his opponent.
F-Throw- Bass does a basic forward throw.
U-Throw- Bass throws his opponent up and shoots them once with a pellet shot.
B-Throw- Bass throws his opponent back over his shoulder.
D-Throw- Bass slams his opponent down hard.
Taunts:
Up Taunt- Bass looks up and laughs evilly.
Side Taunt- Bass releases a small blast of energy then blows the smoke away from his buster.
Down Taunt- Bass radiates wicked looking purple energy.
Entrance-Like Megaman's only purple
Victory 1- Bass glares off into the distance as if contemplating his next battle.
Victory 2- Bass stands by Trebble looking cool as Trebble howls.
Victory 3- Bass laughs maniacally with his arms crossed.
KO-Like Megaman's only purple
Loss- Bass is on one knee while sparking as if damaged.
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