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    Event plans for Holy Grail Project

    Raymu
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    Post by Raymu Thu Jan 15, 2015 1:44 pm

    Night 50:

    Mother calls once more. That dreaded "Good job" phone call. She mentions the monumentus occasion of it being the fiftieth night, and that things are still going rather strong despite previous wars already being over by this time. She has yet another event planned, perhaps it's best to reveal tomorrow night.

    Entropy is not heard from tonight.

    Ventus enters negotiations with Ignis about dwindling numbers, about perhaps forging an aliance.

    Terra and Decretum are planning to work as one team in tomorrow's event, no matter what it may be.

    Aqua trains for tomorrow night's event.

    Sanguinis is, as usual staying secret.


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    Post by Raymu Fri Jan 16, 2015 10:14 am

    Night 51:

    Another phone call, Mother has prepared an event! There are four "magi-points" (Small floating crystals with an aura circle around them) set up in the city, touching them will put them under your team's control. You have to put each one under your control at the same time in order to win! However this only gives you an instant victory, you can still win without having all four by controlling the most for the longest time. Once again points are distributed depending on finishing place, 7 for first, 5 for second, 3 for third and 1 for all others, playing for, once more information.

    Round one begins! Get to work capturing those magi-points!


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    Post by Raymu Fri Jan 16, 2015 10:16 am

    Night 52:

    Round two is on!

    It seems Entropy is capturing unusually easy...competing teams may have to ally to stop this.


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    Post by Raymu Fri Jan 16, 2015 10:17 am

    Night 53:

    Round three. Entropy is still at it, but it seems they're using teleporting Casters! Might be wise to put a stop to this!


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    Post by Raymu Fri Jan 16, 2015 10:18 am

    Night 54:

    Round four.

    Decretum and Terra's alliance is quite obvious! One might wanna focus on foiling their attempts to work together, unless you're on their side.


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    Post by Raymu Fri Jan 16, 2015 10:19 am

    Night 55:

    This is the final round.

    Sanguinis has...A secret weapon. They're using familiars! It seems quite effective.


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    Post by Raymu Fri Jan 16, 2015 10:23 am

    FINAL NIGHT OF WEEK 8:

    Mother gives the phone call...The winners get the info, the losers are left at a disadvantage.

    Yet one more time everyone goes to battle, several more Masters will not see the sunrise...

    And with this, the war draws one week further.



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    Post by Raymu Fri Jan 16, 2015 10:44 am

    Night 57:

    Another phone call...This time there's no relaxing period, she's already got the event ready. She's set up three massive crystals in each team's main territory, your objective is to protect each of the three while destroying everyone else's crystals. What position you finish in depends on when your team's crystals are all destroyed, the first team to go is last place, while the last team standing is in first for example. 7 points for first, 5 for second, 3 for third, 1 for all others, whoever has the most points from placing at the end of all rounds wins, or gets second or third.

    Round 1 begins! Entropy's crystals are oddly strong...


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    Post by Raymu Fri Jan 16, 2015 10:46 am

    Night 58:

    Round 2 has begun, you might wanna all work together to destroy Entropy's crystals, or figure out how they're stronger...Your choice.


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    Post by Raymu Fri Jan 16, 2015 10:47 am

    Night 59:

    Round 3!

    If you've been examining Entropy's crystals, you'll notice they're begin fed mana to make them stronger...But from where?


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    Post by Raymu Fri Jan 16, 2015 10:48 am

    Night 60:

    Round 4.

    It seems Entropy's crystals are being fed mana from within the train station! Whether you decide to put a stop to it tonight or not is up to you.


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    Post by Raymu Fri Jan 16, 2015 10:50 am

    Night 61:

    Round 5!

    From the station's lowest levels lie magical items that seem to be imbued to draw mana from the Earth and feed it directly to the crystals. No doubt they'll just replace them next round, but destroying them each time will help greatly in keeping them from winning!


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    Post by Raymu Fri Jan 16, 2015 10:52 am

    Night 62:

    The final round.

    Entropy does indeed replace the magical relics if you destroy them, but go ahead and destroy them again, you MUST keep them from winning! You'll no doubt face opposition this time, however...


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    Post by Raymu Fri Jan 16, 2015 10:53 am

    FINAL NIGHT OF WEEK 9:

    Mother gives out her now regular phone calls, announcing the results, and doling out info once more...

    And yet again, Masters will battle to lower the numbers. Some will not return....

    Week Ten is on the horizon, it feels as though things are coming to a head.


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    Post by Raymu Fri Jan 16, 2015 12:47 pm

    Night 64:

    Mother gives another call...She is going to give the next event tomorrow night, she congratulates everyone and leaves things off with a vague...Tip to consider your relationship with your servant.

    Everyone is quiet tonight, all simply heeding her advice, perhaps ...Training.


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    Post by Raymu Fri Jan 16, 2015 12:50 pm

    Night 65:

    Mother announces the event for this week! It's...A compatibility contest? A surprisingly easy and light hearted event after the last few. There will be five categories, each testing various parts of compatibility between Master and Servant. All points earned by a Master and Servant pool into an overall score for their team. As with before, First, Second and Third places will all get info.

    Tonight's category is Combat prowess!

    Combat prowess will be judged by pitting each Master and Servant one at a time against several familiars, they will be judged by how fast and how efficiently they dispatch all familiars.


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    Post by Raymu Fri Jan 16, 2015 12:55 pm

    Night 66:

    Tonight's category is: Cooperation

    This test is set up as an obstacle course, this course is design to force Master and Servant to BOTH do their part to clear it.

    The first area requires each to press a button at the same time to open the door forward. Some sections will split them up completely.

    The second area requires them to assist eachother in crossing to their respective positions. This will require lifting each other, holding down a lever for each other and using their abilities to strike a target in the last section, opening the way for the other.

    The final area is a mix of both of the previous areas. With familiars to slow progress!

    Master and Servant will be judged on how quickly and how efficiently they made it through each area.


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    Post by Raymu Fri Jan 16, 2015 12:57 pm

    Night 67:

    Tonight's category is: Style!

    Master and Servant are brought into a small arena, they are given several things to display all styles. Three familiars to display style in combat, the starting stage to display clothing style and so on.

    They will be judged on both styles.


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    Post by Raymu Fri Jan 16, 2015 12:59 pm

    Night 68:

    Tonight's category is...Relationship.

    This category is handled by Master and Servant displaying how close they've become, and, if they are truly feeling connected, to answer...Love questions. What they would do if they weren't in this war, what they think about each other and what they would wish for the other.

    They will be judged by how well they know each other and by how well they actually like each other.


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    Post by Raymu Fri Jan 16, 2015 1:03 pm

    Night 69:

    This night's category, and the last one is: Adaptability.

    This night combines all four categories. Master and Servant are presented all four in a random order, the order is different for EVERYONE, these categories come quickly one after the other. They must display how well they can pull each category together.

    Master and Servant will be judged on how quickly and efficiently they went through each category as well as how well they pulled them together, they will also have small judgement on how they performed in the actual categories themselves.


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    Post by Raymu Fri Jan 16, 2015 1:05 pm

    FINAL NIGHT OF WEEK 10:

    Mother announces the results, giving congrats to those who did well, and...In some way to those who didn't. She gives out info to the winners.

    Once more...Masters go to battle. Some will not see Week 11...But alas, it arrives by sunset.


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    Post by Raymu Sat Jan 17, 2015 7:21 am

    Night 71:

    Once more, Mother gives a phone call to all remaining Masters, she mentions how numbers are dwindling, the Masters still left are truly skilled to have made it through so much, she leaves off with mention of how she has no more events for now, everyone will have to finish what may be the final weeks on their own.

    Entropy seems to be plotting...

    Ventus and Ignis finalize their alliance, it will last until all other teams fall.

    Terra and Decretum get into a heated dispute, it seems one team caused the death of a member of the other team...

    Aqua picks up the pace in claiming the Shopping District.

    Sanguinis seems to be scouting every district out.


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    Post by Raymu Sat Jan 17, 2015 7:32 am

    Night 72:

    Entropy appears to alarmingly still have a good number of Masters, compared to everyone else...Who knows what they're planning on doing this week.

    Both Ventus and Ignis share their territories, essentially surrounding Decretum's main territory.

    Decretum and Terra continue the dispute, things don't seem good for the two if this continues...

    Aqua has finished claiming much of the shopping district, all that remains is to fortify their territory.

    Sanguinis is keeping a very close eye on Downtown...


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    Post by Raymu Sat Jan 17, 2015 7:38 am

    Night 73:

    Ventus and Ignis both do joint recon on the mountain.

    Terra and Decretum's dispute has blown into an all out skirmish! This fight is harsh!

    Aqua is almost finished with magical defenses!

    Sanguinis sees something...And they all quickly retreat to the Port District!!

    ENTROPY HAS INVADED THE MAIN LAND!


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    Post by Raymu Sat Jan 17, 2015 7:56 am

    Night 74:

    Entropy begins forcing their way into Uma and the Shopping District!

    Ventus and Ignis rush to fight them back, alongside Aqua!

    Terra and Decretum cease their own skirmish upon realization of what's happening...

    Sanguinis hides away in the Port District.

    Entropy is strong this time, not due to cheap tactics, but due to sheer skill and number.


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