Okay, so Terraria. It's a 2D action game with the premise of exploring a completely open and randomized world. Along the way you fight monsters, collect materials to craft items, and build a village for NPCs to stay at. The ultimate goal is to rise to greater challenges until you eventually square off with the final boss.
However, one of the updates added in something called "Potion Sickness". What does it do? Well, whenever you use a health potion, there's a 60 second cooldown before you can use another one. There is an item you can get that reduces it by 15 seconds, but that's still 45 seconds before you can use another health potion.
This is a problem because your health is limited: 400 as a cap before hardmode, and 500 in it. And unless you're a Terrarian God like Yrimir, you're going to take damage. This creates the mentality of saving your potions when you NEED them, like an emergency button. Except it sucks.
Now this has created a division within the community. People that hate it, and people that love it. The people that love it says that it is balanced and forces you to play smarter. It doesn't. It forces you to prepare more. Heart Statues, Life Lantern, Honey, Campfires -- Those all speed up your health regeneration.
So how do you make this the most effective? You build an arena to fight each boss. What else can you do to make it more effective? Ironskin Potions give you +8 Defense. Restoration Potions heal you over time, thus speeding up your regeneration even more. They only have a 50 second cooldown, with Philosopher's Stone you only have to wait 35 seconds. All of this equates to having a lot of resources set up in advance.
It does not take more skill to do this, nor is it balanced. It just makes healing potions pointless. The major argument is "If you can use an infinite amount of potions, then you're unkillable". But that's horse shit, let me tell you why.
Dark Souls is a legitimately difficult game. You start with just 5 healing items. The cap is generally 20. These can be upgraded, however. And essentially it's a full heal, instantly done. You *can* spam these. Are you unkillable in Dark Souls? HEEEELLLL NO.
So how would I fix the problems in Terraria? Well, I'd remove Potion Sickness entirely. If the problem is infinite stacks of potions, make it so you have 5 to start off with. You can make more, but only up to a maximum of 20. Maybe 30. After using them, you need to refill them.
Two ways to do that: You can make the materials yourself, or you can have the Nurse do it for an amount of gold. These potions could be further improved as you find more materials throughout the world. There you go, balanced. You can use the potions as much as you want, but they're not "infinite".
However, one of the updates added in something called "Potion Sickness". What does it do? Well, whenever you use a health potion, there's a 60 second cooldown before you can use another one. There is an item you can get that reduces it by 15 seconds, but that's still 45 seconds before you can use another health potion.
This is a problem because your health is limited: 400 as a cap before hardmode, and 500 in it. And unless you're a Terrarian God like Yrimir, you're going to take damage. This creates the mentality of saving your potions when you NEED them, like an emergency button. Except it sucks.
Now this has created a division within the community. People that hate it, and people that love it. The people that love it says that it is balanced and forces you to play smarter. It doesn't. It forces you to prepare more. Heart Statues, Life Lantern, Honey, Campfires -- Those all speed up your health regeneration.
So how do you make this the most effective? You build an arena to fight each boss. What else can you do to make it more effective? Ironskin Potions give you +8 Defense. Restoration Potions heal you over time, thus speeding up your regeneration even more. They only have a 50 second cooldown, with Philosopher's Stone you only have to wait 35 seconds. All of this equates to having a lot of resources set up in advance.
It does not take more skill to do this, nor is it balanced. It just makes healing potions pointless. The major argument is "If you can use an infinite amount of potions, then you're unkillable". But that's horse shit, let me tell you why.
Dark Souls is a legitimately difficult game. You start with just 5 healing items. The cap is generally 20. These can be upgraded, however. And essentially it's a full heal, instantly done. You *can* spam these. Are you unkillable in Dark Souls? HEEEELLLL NO.
So how would I fix the problems in Terraria? Well, I'd remove Potion Sickness entirely. If the problem is infinite stacks of potions, make it so you have 5 to start off with. You can make more, but only up to a maximum of 20. Maybe 30. After using them, you need to refill them.
Two ways to do that: You can make the materials yourself, or you can have the Nurse do it for an amount of gold. These potions could be further improved as you find more materials throughout the world. There you go, balanced. You can use the potions as much as you want, but they're not "infinite".
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