Link- Here's a moveset I made primarily rep SS and BotW. Link gets increased running and attack speed, when his skyward strike is charged he can use a different attack and it'll be abit stronger and have more range. But I'll get to that in more detail soon.
His other new feature is the weapon swap system. By pressing left or right on the D-pad you can cycle through Link's 3 choices of weapons (this is a option to make Link more flexible and to keep opponents on their toes.). The sword and shield, great sword, and halberd. The sword and shield is Link's default weapon. It blocks projectiles when standing, but has the lowest knockback of the 3 weapons. The great sword has no shield function, but has 1.4x damage output, 1.4x range, and heavier knockback. Finally the axe has no shield function, .7x damage output, 1.7x range, and has the highest attack speed. The speeds and number of hits are halberd>sword and shield>great sword.
Smashes-
>.Smash Lethal Draw- Link delivers a single powerful slash. deals 1 hit, and it deals 22% dmg.
v.Smash Mortal Blow Link jumps forward and does a downward stab if it hits someone laying on the ground it does double dmg and knockback. Regular hit 14% dmg, and when opponent's knocked down 28% dmg.
^.Smash Helm Splitter- Link jumps up and he can go straight up or forward and do a vertical spin. deals multiple hits. It deals upto 18% dmg.
-Specials-
N.Special- Skyward Charge/Strike: It has has little knockback but it can be charged for more damage and knock back and the charge can be "held" like samus's charge beam. Also by holding it Link can use it's strength to power up the next basic combo, smash, or great spin. Which increases the range of the attack to 1.3x and raises the dmg to 1.3x the normal amount.
>.Special- Hero's Bow and Ancient Arrow: Has the same range as his current bow. It has somewhat more knockback then his old bombs. I moved it because the Skyward Charge/Strike plays a larger role in his moveset. It deals 16% dmg.
^.Special- Great Spin: It has the same damage output in the air as his current Spin Attack, but you are propelled a little higher. On the ground it can be charged for a stronger attack Also deals 18% on the ground (fully charged) and 24% with a Skyward Strike held.
v.Special- Crionis Rune: Link uses his Sheika Slate to generate a pillar of ice directly infront of himself. It's 2.5 ft wide and 4 ft tall and takes 15% damage before shattering (or last 2.5 seconds) and only one can exist on the field per Link at a time. It deals 8% damage on formation, and freezes opponents it forms by.
FS- Hero of Legend: Link acquires the True Master Sword, Magic Armor, and Light Arrows for 15 seconds. During the time he takes no damage (but still 1/2 as much knockback as he'd currently receive), deals 1.6x damage with sword attacks, and his Light Arrows stun opponents (the time stunned depends on their damage%) while dealing 18% damage.
His other new feature is the weapon swap system. By pressing left or right on the D-pad you can cycle through Link's 3 choices of weapons (this is a option to make Link more flexible and to keep opponents on their toes.). The sword and shield, great sword, and halberd. The sword and shield is Link's default weapon. It blocks projectiles when standing, but has the lowest knockback of the 3 weapons. The great sword has no shield function, but has 1.4x damage output, 1.4x range, and heavier knockback. Finally the axe has no shield function, .7x damage output, 1.7x range, and has the highest attack speed. The speeds and number of hits are halberd>sword and shield>great sword.
Smashes-
>.Smash Lethal Draw- Link delivers a single powerful slash. deals 1 hit, and it deals 22% dmg.
v.Smash Mortal Blow Link jumps forward and does a downward stab if it hits someone laying on the ground it does double dmg and knockback. Regular hit 14% dmg, and when opponent's knocked down 28% dmg.
^.Smash Helm Splitter- Link jumps up and he can go straight up or forward and do a vertical spin. deals multiple hits. It deals upto 18% dmg.
-Specials-
N.Special- Skyward Charge/Strike: It has has little knockback but it can be charged for more damage and knock back and the charge can be "held" like samus's charge beam. Also by holding it Link can use it's strength to power up the next basic combo, smash, or great spin. Which increases the range of the attack to 1.3x and raises the dmg to 1.3x the normal amount.
>.Special- Hero's Bow and Ancient Arrow: Has the same range as his current bow. It has somewhat more knockback then his old bombs. I moved it because the Skyward Charge/Strike plays a larger role in his moveset. It deals 16% dmg.
^.Special- Great Spin: It has the same damage output in the air as his current Spin Attack, but you are propelled a little higher. On the ground it can be charged for a stronger attack Also deals 18% on the ground (fully charged) and 24% with a Skyward Strike held.
v.Special- Crionis Rune: Link uses his Sheika Slate to generate a pillar of ice directly infront of himself. It's 2.5 ft wide and 4 ft tall and takes 15% damage before shattering (or last 2.5 seconds) and only one can exist on the field per Link at a time. It deals 8% damage on formation, and freezes opponents it forms by.
FS- Hero of Legend: Link acquires the True Master Sword, Magic Armor, and Light Arrows for 15 seconds. During the time he takes no damage (but still 1/2 as much knockback as he'd currently receive), deals 1.6x damage with sword attacks, and his Light Arrows stun opponents (the time stunned depends on their damage%) while dealing 18% damage.
Last edited by TheLastDragoon on Fri Mar 17, 2017 3:25 pm; edited 2 times in total
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