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    -Updated- New movesets for old characters.

    TheLastDragoon
    TheLastDragoon
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    -Updated- New movesets for old characters. Empty -Updated- New movesets for old characters.

    Post by TheLastDragoon Wed Jan 25, 2017 10:03 am

    Link- Here's a moveset I made primarily rep SS and BotW. Link gets increased running and attack speed, when his skyward strike is charged he can use a different attack and it'll be abit stronger and have more range. But I'll get to that in more detail soon.

    His other new feature is the weapon swap system. By pressing left or right on the D-pad you can cycle through Link's 3 choices of weapons (this is a option to make Link more flexible and to keep opponents on their toes.). The sword and shield, great sword, and halberd. The sword and shield is Link's default weapon. It blocks projectiles when standing, but has the lowest knockback of the 3 weapons. The great sword has no shield function, but has 1.4x damage output, 1.4x range, and heavier knockback. Finally the axe has no shield function, .7x damage output, 1.7x range, and has the highest attack speed. The speeds and number of hits are halberd>sword and shield>great sword.


    Smashes-

    >.Smash Lethal Draw- Link delivers a single powerful slash. deals 1 hit, and it deals 22% dmg.

    v.Smash Mortal Blow Link jumps forward and does a downward stab if it hits someone laying on the ground it does double dmg and knockback. Regular hit 14% dmg, and when opponent's knocked down 28% dmg.

    ^.Smash Helm Splitter- Link jumps up and he can go straight up or forward and do a vertical spin. deals multiple hits. It deals upto 18% dmg.


    -Specials-


    N.Special- Skyward Charge/Strike: It has has little knockback but it can be charged for more damage and knock back and the charge can be "held" like samus's charge beam. Also by holding it Link can use it's strength to power up the next basic combo, smash, or great spin. Which increases the range of the attack to 1.3x and raises the dmg to 1.3x the normal amount.

    >.Special- Hero's Bow and Ancient Arrow: Has the same range as his current bow. It has somewhat more knockback then his old bombs. I moved it because the Skyward Charge/Strike plays a larger role in his moveset. It deals 16% dmg.

    ^.Special- Great Spin: It has the same damage output in the air as his current Spin Attack, but you are propelled a little higher. On the ground it can be charged for a stronger attack Also deals 18% on the ground (fully charged) and 24% with a Skyward Strike held.

    v.Special- Crionis Rune: Link uses his Sheika Slate to generate a pillar of ice directly infront of himself. It's 2.5 ft wide and 4 ft tall and takes 15% damage before shattering (or last 2.5 seconds) and only one can exist on the field per Link at a time. It deals 8% damage on formation, and freezes opponents it forms by.


    FS- Hero of Legend: Link acquires the True Master Sword, Magic Armor, and Light Arrows for 15 seconds. During the time he takes no damage (but still 1/2 as much knockback as he'd currently receive), deals 1.6x damage with sword attacks, and his Light Arrows stun opponents (the time stunned depends on their damage%) while dealing 18% damage.


    Last edited by TheLastDragoon on Fri Mar 17, 2017 3:25 pm; edited 2 times in total


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    TheLastDragoon
    TheLastDragoon
    SSB Expert
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    Five Years
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    Posts : 153
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    -Updated- New movesets for old characters. Empty Re: -Updated- New movesets for old characters.

    Post by TheLastDragoon Sun Jan 29, 2017 9:10 pm

    Cloud's alts should include his KH 1 costume http://www.khwiki.com/File:Cloud_(Art).png a alt with red clothes and a black scarf/cape.
    And this costume http://www.khwiki.com/File:Cloud_KHII.png with his scarf/cape.

    While Cloud is a talented swordsman capable of wielding the buster sword with ease. Materia plays a Large role in his game's gameplay and story. Therefore it should be repped aswell.

    -Custom moves-

    N.Cust1- Cross Slash: Works the same both normally and during Limit Break. But with a slight damage boost of 2% and 3% per hit respectively.

    N.Cust2- Meteorain: Cloud creates a portal that fires upto 3 small meteorites that fall at a downward angle. They deals continuous damage to opponents while slightly dragging them as they fall. During Limit Break it fires 4 somewhat larger meteorites. Deals upto 12% and 20% damage respectively.


    New >.Special- Fire3: Cloud cast a mid ranged fireball that explodes on impact with a opponent, attack, or stage/hazard. It deals 10% damage and it has the highest knockback of the side specials.
    LB- Flare: Cloud summons a explosion which detonates faster and larger. It deals 19% damage.

    >.Cust1- Bolt3: Cloud cast a fast moving mid ranged bolt of lightning that burst on impact with a opponent, attack, or stage/hazard. It deals upto 14% damage while trapping a opponent. It has nearly no knockback.
    LB- Tornado: Cloud summons a tornado ahead of himself which draws in nearby opponents and traps them while dealing upto 22% damage.


    >.Cust2- Ice3: Cloud cast a slower moving shot of ice that burst on impact with a opponent, attack, or stage/hazard. It deals 6% has little knockback, but freezes a opponent.
    LB- Freeze: Cloud summons a blast of absolute zero ice that deals 14% damage and freezes opponents.


    ^.Cust1- Burnhazard: Cloud covers his sword in blue energy before performing a attack similar to Climbhazard. It deals more damage, but has a start up time of .85 seconds (making it more easily punished)

    ^.Cust2- Windhazard: Cloud performs a swifter move like his upward Climbhazard. It deals no damage, but moves somewhat higher and pushes opponents away interfering with their recovery. Limit Break moves faster and has stronger winds.


    Cloud still uses Limit Breaker, however when fully charged his special is replaced.

    v.Cust1- Omnislash: Cloud slashes once. If he catches a opponent he'll deliver several slashes in rapid succession. It deals upto 34% damage. It can be interupted by outside attacks and stage hazards, and has very little knockback. The opposite of a Finishing Touch.

    v.Cust2- Ultima: Cloud cast rather large powerful explosive spell that deals 30% damage and heavy knockback, but has a startup time of 1.75 seconds.

    Cinematic Omnislash Version 6 replaces the original.


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    TheLastDragoon
    TheLastDragoon
    SSB Expert
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    Five Years
    You've been part of our home for half a decade!


    Posts : 153
    Join date : 2014-08-30
    Age : 31

    -Updated- New movesets for old characters. Empty Re: -Updated- New movesets for old characters.

    Post by TheLastDragoon Sun Jan 29, 2017 9:13 pm

    Lucas should have a new alts based off of Clous, His Masked Man costume (minus the gun arm and wings), and his unmasked costume.

    His alt moves would be based primarily off his actual PK PSI abilities.

    N.Cust 1- PK Love: Lucas charges up his PSI energy before unleashing a mid ranged explosive blast. It deals upto 32% damage. And its trajectory can be aimed, it travels upto 4ft with a charge time of 3 seconds.

    N.Cust 2- PK Ground: Lucas points his hand at the ground before generating a shockwave directly infront of himself that buries opponents caught in it. It deals 8% damage and has a 2ft radius.


    ^.Cust 1- PK Teleport: Lucas does a traditional recovery. He teleports upto 7ft in whatever direction you aim.

    ^.Cust 2- PK Thunder Tackle: Lucas skips shooting a ball of thunder and goes straight into an aimed flying thunder attack. It deals 5% less damage then a normal PK Thunder, but is much easier to recover with.


    >.Cust 1- PK Fire A: Lucas fires explosive dart like fire burst. They deal only 4% damage, but can be used upto 3 times in quick succession.

    >.Cust 2- PK Fire Y: Lucas fires a large somewhat slow moving fireball that explodes on impact. It deals 17% damage and has fairly high knockback.


    v.Cust 1- PK Counter: Lucas generates a shield that absorbs incoming projectiles, and converts them into a stronger fast moving energy based projectile. It deals 1.3x damage%.

    v.Cust 2- PK Mindshock: Lucas can use a quick direct burst of PSI energy to stun a opponent that makes eye contact with him. It deals 5% damage.


    Final Smash: The Seventh Needle!-
    The Lucas is surrounded by light energy. (1/5 of FD's size) Everyone caught in it goes to a cutscene where he stands before the Final Needle once he pulls it out it creates a massive blast of energy that will damage and send all caught opponents flying. Deals 50% damage.


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