by TheLastDragoon Fri Jun 19, 2015 10:32 pm
Sora is a fast hitting fighter with both "sleights" (his physical attacks delt with his keyblade) and even some magic. (No magic swordsmen in Smash yet) He's good at getting in close fast and has some ranged attacks.
Sora (I'll go primarily with KH:3D Sora due to that being the most recent Nintendo exclusive version of Sora but I will have a couple of Re:Coded and Re:CoM inspired moves)
http://ts4.mm.bing.net/th?id=HN.608009155812459947&pid=15.1&P=0
http://kingdomhearts.wikia.com/wiki/Sora
http://www.khwiki.com/Form:Sora#Kingdom_Hearts_3D:_Dream_Drop_Distance_version
-Stats-
Attack:6.5/10
Run Speed:7/10
Attack Speed:7.5/10
Height:5.5/10
Weight:5/10
-Standard Attacks-
Neutral Attack: Blitz- Quick Blitz- Sora jumps forward a couple of feet and swings his keyblade down it has abit more range then most "swordsmen's" basic attacks.
Side Tilt: Elemental Raid- Sora throws his keyblade and if it hits opponents it'll randomly do fire, ice, or electric dmg to opponents. the blizzard raid freezes opponents temporarily and the thunder raid moves faster then the other two.
Up Tilt: Judgement- Sora throws his keyblade straight up, and if it hits a opponent it'll stay spinning in place dealing upto 3 hits.
Down Tilt: Fira- Sora surrounds himself with small flames that circle around him dealing multiple weak hits.
Dash Attack: Sliding Dash- Sora rushes forward swiftly slamming into opponents with his keyblade out.
-Smash Attacks-
Side Smash: Prism Windmill- Sora dashes forward While his keyblade spins rapidly while surrounded by a rainbow of light energy. This does 24% damage and average knockback for a smash.
Up Smash: Magnet Spiral- Sora creates a magnet Spiral- Sora creates a magnetic field to draw in opponents before he does a spinning slash to knock opponents away. This does 23% damage and average knockback for a smash.
Down Smash: Zantetsuken- Sora takes a dualing stance before delivering a fierce slash that sends opponents flying. This is Sora's strongest smash with 28% damage and great knockback.
-Air Attacks-
Neutral Air: Spark- Sora moves forward while surrounded by prismatic energy crystals that quickly spin around him dealing damage to opponents.
Forward Air: Circle Raid- Sora moves forward abit and throws his keyblade which circles around him. This has more range then Spark, but the keyblade only hits his opponents once each per attack.
Back Air: Ariel Slam- Sora turns around and swings his keyblade down. This attack will spike opponents downwards.
Up Air: Tornado Strike- Sora does a horizontal spinning attack that creates a whirlwind that flies up carrying opponents away.
Down Air: Gravity Raid- Sora throws his keyblade straight down and if it hits a opponent it'll double their fall speed until they hit the ground or fall into oblivion.
-Throws-
Pummel: Sora hits his opponent over the head with his keyblade.
Forward Throw: Sora throws his opponent ahead then throws his keyblade at them using strike raid.
Back Throw: Sora throws his opponent backwards then turns around and hits then in their back.
Up Throw: Sora throws his opponent up then jumps up and hits them away from him.
Down Throw: Sora swings his keyblade down on his opponent's head to send knock them away from him.
-Specials- Since every character has alternate moves DLC characters will to IMO. So here's a complete Specials moveset.
-Specials- Part of Sora's appeal is his large variety of attacks that fit just about any situation. So here's a complete Specials moveset with each alt move being completely unique.
Neutral Special: Ragnarok- Sora gathers a lot of light energy into the end of his keyblade before firing a volley of energy beams forward simultaneously. It deals 22% damage. Takes as long to charge as Samus's neutral B. (CoM)
Neutral Special2: Zone of Ruin- Sora covers his keyblade in a strong golden aura before delivering a single powerful slash. This does 24% damage and has about the same startup time as a falcon punch and has 2x range as a normal slash of Sora's. (Re:Coded)
Neutral Special3: Deep Freeze- Sora does a spinning slash that hits nearby opponents with a arctic blast of magic that can freeze them solid. It has a range of 4ft, has a 1.25 second startup, and deals 14% damage. (Re:Coded)
Side Special: Judgement Triad- Sora Throws his keyblade forward and when it hits a opponent it'll break into 3 normal sized parts that deal multiple hits on a opponent. It deals upto 15% damage initially then each fragment deals 5% to opponents on the other side. and little knockback. Sora can't use other attacks until his keyblade returns to him a couple of seconds later so if you miss you'll be wide open. (Re:Coded)
Side Special2: Faith- Sora flies forward surrounded by 4 columns of light. The columns circle around Sora before separating form around Sora on his left and right sides. This does upto 19% dmg and very little knockback. (KH3D)
Side Special3: Balloonra- Sora creates 4 balloons made of light magic ahead of him then leaps forward and sends each them flying at at different angles. If he hits a nearby opponent with all the total damage is 20% with each balloon doing 5% damage. (KH3D)
Up Special: Tornado Strike- Sora does a flying spin attack that creates a tornado around himself. Has a good recovery distance and deals upto 14% damage. The tornado continues flying a few feet in the direction Sora was going even after he stops spinning. (KH3D)
Up Special2: Flight/Glide- Sora can fly up, down, left, and right, for a limited time but it takes awhile to change directions so you should know where you want to go to avoid wasting time. It travels roughly the same distance as Villager's up special. (Most KH games)
Up Special3: Tornado- Sora doesn't recover with this move rather he creates a tornado that you can move in any direction. It's about 4ft tall, moves somewhat slowly, deals 3% dmg per second, and is best for sending opponents up off of the screen. (KH3D)
Down Special: Salvation- After charging up briefly Sora creates a vortex of light around himself that does several hits before knocking opponents into the air. It deals upto 20% damage. (KH3D)
Down Special2: Meteor- Sora brings meteors crashing down on the area ahead, triggering a small explosion from each meteor. This move is chargable. Sora can summon upto 4 meteors above from the same height as Pikachu's thunder cloud. Each meteor does 14% damage but they can overlap, especially on larger targets. (Re:Coded)
Down Special3: Mega Flare- Sora creates a large sphere made of powerful flames that will detonate after either 3 seconds or if a opponent touches it. It has the same prep time as Ganondorf's warlock punch, the blast radius is 6ft, and it deals 27% dmg making it Sora's strongest special atleast in damage. (Re:Coded)
Final Smash: Nightmare's End- Sora creates a long keyblade made of pure light, then he does a far reaching slash upwards sending opponents up between him and a image of Riku with a dark keyblade. They combine the two blades creating a mighty keyblade that deals several powerful hits in a and like Kirby's Ultra Sword he'll only do the long combo if the first slash connects. It deals 58% damage.
-Other-
Entry: Sora falls through a portal of light a few feet above the stage.
Up Taunt: Sora puts his hands behind his head and say "That all you got?"
Side Taunt: Sora leans forward ready for a fight and makes a fierce (for him atleast) face.
Down Taunt: Sora does that goofy grin from KH1 (you know the one I'm talking about)
Win1: Sora holds up his keyblade which is radiating light and a crown symbol appears under him.
Win2: Sora triumphantly holds up a gold trophy he won in Olympus.
Win3: Sora gets knocked over by Pluto who's barking exitedly.
Lose: Sora falls down and looks sad. (but he claps for the win for the winner because he's a good sport)
Sora's colors Valor Red, Anti Black, Wisdom Blue, Master Yellow, Final White, KH2 Greyish. http://ts4.mm.bing.net/th?id=HN.608040186947112015&pid=15.1
DDD http://ts4.mm.bing.net/th?id=HN.607991460546218043&pid=15.1&P=0
Original http://ts2.mm.bing.net/th?id=HN.608053174928475189&pid=15.1&P=0
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